Posted November 3, 201213 yr Hello, I need to use the requiresMultipleRenderPasses() method in my mod so that I can have one part of the item always the same sprite and the rest use the default stick texture and since I use a custom texture file I cant access the stick texture...
November 4, 201212 yr You can, just copy the stick into your texture sheet. It can be done pragmatically, so to google you go. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
November 5, 201212 yr Author You can, just copy the stick into your texture sheet. It can be done pragmatically, so to google you go. The problem is it needs to work with texturepacks so that if someone is using and hd pack they cant tell its the "grenade stick" except the tiny fuse on top =( EDIT: since minecraftforge has modloader built in i can still use addOverride sometimes... right? =D
November 7, 201212 yr No... You can use the proper alternative that addOverride bounches to. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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