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Posted

I've been working on a mod with an API in which other mods can use. The problem though is that a lot of people are getting problems with the add-on loading before the API loads. I see the new FML has this thing called child mods but I am not sure which function to call and how to use it. Is there a way I can ensure that the API mod gets loaded BEFORE the add-ons to not create errors?

Make sure the mods that rely on your API, load after you API... ModLoader has a function for this, look at getPriorities

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

https://github.com/cpw/FML/blob/master/common/cpw/mods/fml/common/modloader/ModLoaderModContainer.java#L440

Also, Dark.. there is...

Please go read the ModLoder API and learn it.

thank you for posting that i like source code better than java docs :). yes, when i get time i really do need to sit down, learn the modloader api and the forge one as well.

Umm, no, you don't do anything with ModContainer.

 

you do exactly the same thing you would with modloader.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

no...

As a modder, you do NOTHING related to ModContainer.

ModLoader mods are loaded and every function is called appropriately.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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