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Posted

Hey, i am trying to make the potion "jump" not appear in the player inventory when active in my dimension. Im pretty sure to do this i need to create a new potion with the exact same affect as jump but make the forge method shouldRenderInvText() return false. Is there a way i can make a new potion that works the exact same as jump? (There is no PotionJump class to extend)

 

Thnx

Posted

It is impossible without some hacky way,since rendering potion is hardcoded in the InventoryEffectRenderer.

EDIT:

Also the effect of jumping potion is hardcoded too, so you should implement it yourself if you want it.

But you can disable all the rendering of potion effects.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

It is impossible without some hacky way,since rendering potion is hardcoded in the InventoryEffectRenderer.

EDIT:

Also the effect of jumping potion is hardcoded too, so you should implement it yourself if you want it.

But you can disable all the rendering of potion effects.

Damn, but i may be able to do an alternative way.

Do u know if there is a method like isJumping() in the entity class which says if an entity is jumping or off the ground?

Posted

Entity#onGround is public flag(boolean), so you can use that.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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