Jump to content

[1.8] Ore Not Generating Properly


Dylan6466

Recommended Posts

I am having trouble generating my ore in 1.8. I put in a line of code that tells me in the console where the ore is being generated but when i go to that location it's not there. I have gone over the code a few times and found an error here and there but they fixed other small issues and i still haven't been able to fix this issue. Could someone please take a look at the code below. Thanks!

 

package com.dylann6466.world;

import java.util.Random;

import com.dylann6466.Main.MainRegistry;

import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraftforge.fml.common.IWorldGenerator;

public class WorldOreGen implements IWorldGenerator {

@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) 
{
	switch(world.provider.getDimensionId())
	{
	case -1:
		GenerateNether(world, chunkX * 16, chunkZ * 16, random);
		break;
	case 0:
		GenerateOverworld(world, chunkX * 16, chunkZ * 16, random);
		break;
	case 1:
		GenerateEnd(world, chunkX * 16, chunkZ * 16, random);
		break;
	}
}

private void addOre(Block block, Block blockSpawn, Random random, World world, int posX, int posZ, int minY, int maxY, int minVein, int maxVein, int SpawnChance)
{
	for(int i = 0; i < SpawnChance; i++)
	{
		int defaultChunkSize = 16;

		int Xpos = posX + random.nextInt(defaultChunkSize);
		int Ypos = minY + random.nextInt(maxY - minY);
		int Zpos = posZ + random.nextInt(defaultChunkSize);

		IBlockState state = block.getDefaultState();
		BlockPos blockPos = new BlockPos(Xpos, Ypos, Zpos);

		new WorldGenMinable(state, maxVein).generate(world, random, blockPos); 
		System.out.println("Ore Generated: " + blockPos);
	}
}

private void GenerateEnd(World world, int i, int j, Random random) 
{

}

private void GenerateOverworld(World world, int i, int j, Random random) 
{
	addOre(MainRegistry.copperOre, Blocks.stone, random, world, i, j, 15, 100, 4, 8, 40);
}

private void GenerateNether(World world, int i, int j, Random random) 
{

}

}

Link to comment
Share on other sites

Hmmm, the block comes up in the creative tab so i think it's registering properly.

 

This is the world gen class file.

 

package com.dylann6466.world;

import java.util.Random;

import com.dylann6466.Main.MainRegistry;

import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraft.world.gen.feature.WorldGenerator;
import net.minecraftforge.fml.common.IWorldGenerator;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class WorldGen 
{
public static void MainRegistry()
{
	registerWorldGen(new WorldOreGen(),1);
}

public static void registerWorldGen(IWorldGenerator iGenerator, int weightedProbability)
{
	GameRegistry.registerWorldGenerator(iGenerator, weightedProbability);
}
}

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.