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[1.8] Ore Not Generating Properly


Dylan6466

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I am having trouble generating my ore in 1.8. I put in a line of code that tells me in the console where the ore is being generated but when i go to that location it's not there. I have gone over the code a few times and found an error here and there but they fixed other small issues and i still haven't been able to fix this issue. Could someone please take a look at the code below. Thanks!

 

package com.dylann6466.world;

import java.util.Random;

import com.dylann6466.Main.MainRegistry;

import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraftforge.fml.common.IWorldGenerator;

public class WorldOreGen implements IWorldGenerator {

@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) 
{
	switch(world.provider.getDimensionId())
	{
	case -1:
		GenerateNether(world, chunkX * 16, chunkZ * 16, random);
		break;
	case 0:
		GenerateOverworld(world, chunkX * 16, chunkZ * 16, random);
		break;
	case 1:
		GenerateEnd(world, chunkX * 16, chunkZ * 16, random);
		break;
	}
}

private void addOre(Block block, Block blockSpawn, Random random, World world, int posX, int posZ, int minY, int maxY, int minVein, int maxVein, int SpawnChance)
{
	for(int i = 0; i < SpawnChance; i++)
	{
		int defaultChunkSize = 16;

		int Xpos = posX + random.nextInt(defaultChunkSize);
		int Ypos = minY + random.nextInt(maxY - minY);
		int Zpos = posZ + random.nextInt(defaultChunkSize);

		IBlockState state = block.getDefaultState();
		BlockPos blockPos = new BlockPos(Xpos, Ypos, Zpos);

		new WorldGenMinable(state, maxVein).generate(world, random, blockPos); 
		System.out.println("Ore Generated: " + blockPos);
	}
}

private void GenerateEnd(World world, int i, int j, Random random) 
{

}

private void GenerateOverworld(World world, int i, int j, Random random) 
{
	addOre(MainRegistry.copperOre, Blocks.stone, random, world, i, j, 15, 100, 4, 8, 40);
}

private void GenerateNether(World world, int i, int j, Random random) 
{

}

}

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Hmmm, the block comes up in the creative tab so i think it's registering properly.

 

This is the world gen class file.

 

package com.dylann6466.world;

import java.util.Random;

import com.dylann6466.Main.MainRegistry;

import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraft.world.gen.feature.WorldGenerator;
import net.minecraftforge.fml.common.IWorldGenerator;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class WorldGen 
{
public static void MainRegistry()
{
	registerWorldGen(new WorldOreGen(),1);
}

public static void registerWorldGen(IWorldGenerator iGenerator, int weightedProbability)
{
	GameRegistry.registerWorldGenerator(iGenerator, weightedProbability);
}
}

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