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(MC 1.4.2) Custom Top-Slab not showing correctly


Maexx

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Hello All,

 

I am currently making a mod which adds a couple of new blocks with nice textures to Minecraft, and everything was pretty easy to do until I added halfslabs for the custom Blocks.

 

The slabs show correctly in their "normal" bottom position and as double-slabs aswell, however when I place a top-slab the texture does not show.

 

Here is a screenshot:

topslab.png

 

 

Here is the code of the slab class:

 

public class BlockConcreteSlab extends BlockHalfSlab  {

public BlockConcreteSlab(int par1, boolean slabtype)
    {
        super(par1, slabtype, Material.rock);
        this.setCreativeTab(CreativeTabs.tabBlock);
        this.setRequiresSelfNotify();//MultiBlock
        this.setLightOpacity(0);//Fixes most of the Halfslab lightning bugs
        
    }

/*
 * The path to the texture file set as a string in CommonProxy
 */

public String getTextureFile(){
	return CommonProxyMoreBlockz.TexturesPNG;
}

/*
 * The Texture of the Metadata Block starts at 0 and goes up to the value of the current Metadata
 */

public int getBlockTextureFromSideAndMetadata(int side, int metadata) {
	return 0 + metadata;
}


/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return MoreBlockz.blockconcretesingleslab.blockID;
}

/*
 * Drops the right metadata
 */

public int damageDropped(int metadata)
    {
        return metadata;
    }

/*
 * Makes HalfSlabs DoubleSlabs if they have the same BlockID and Metadata as the one you try to place down.
 */

public void onBlockPlacedBy(World par1World, int x, int y, int z, EntityLiving par5EntityLiving){

	if(par1World.getBlockId(x, y - 1, z) == MoreBlockz.blockconcretesingleslab.blockID){

		int metadata = par1World.getBlockMetadata(x, y, z) & 7;

		if(par1World.getBlockMetadata(x, y-1, z) == metadata ){

			par1World.setBlockWithNotify(x, y, z, 0);	//sets the block below to 0
			par1World.setBlockAndMetadataWithNotify(x, y - 1, z, MoreBlockz.blockconcretedoubleslab.blockID, metadata);
				//makes the slab a double-slab of the same metadata type
		} 
	}		

}


/**
* Returns an item stack containing a single instance of the current block type. 'par1' is the block's subtype/damage
* and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
*/
protected ItemStack createStackedBlock(int par1)
{
return new ItemStack(MoreBlockz.blockconcretesingleslab.blockID, 2, par1 & 7);
}

/*
 * Needs to be there because of BlockHalfSlab.class, is not used
 */
@Override
public String getFullSlabName(int var1) {
	// TODO Auto-generated method stub
	return null;
}



@SideOnly(Side.CLIENT)

    /**
     * Takes a block ID, returns true if it's the same as the ID for a stone or wooden single slab.
     */
    private static boolean isBlockSingleSlab(int par0)
    {
        return par0 == MoreBlockz.blockconcretesingleslab.blockID;
    }




/*
 * Single Slabs are shown in creative, but not double ones
 */
@SideOnly(Side.CLIENT)
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) {
 	if (par1 != MoreBlockz.blockconcretedoubleslab.blockID){
 		for (int var4=0; var4<8;++var4) { //change number after 4< for more metadata blocks
 			par3List.add(new ItemStack(par1, 1, var4));
 		}
 	}
}




}

 

 

 

It's probably a pretty simple fix, but I can't figure it out.

 

Thanks,

Max

 

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The problem I see is the metadata-based texture:

public int getBlockTextureFromSideAndMetadata(int side, int metadata) {
return 0 + metadata;
}

 

Because the position of the half slap (lower / upper half) is also stored in metadata. Look how the original half slab code does things and try to adapt it.

 

 

EDIT: try this method:

public int getBlockTextureFromSideAndMetadata(int side, int metadata) {
return 0 + (metadata & 7);
}

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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The problem I see is the metadata-based texture:

public int getBlockTextureFromSideAndMetadata(int side, int metadata) {
return 0 + metadata;
}

 

Because the position of the half slap (lower / upper half) is also stored in metadata. Look how the original half slab code does things and try to adapt it.

 

 

EDIT: try this method:

public int getBlockTextureFromSideAndMetadata(int side, int metadata) {
return 0 + (metadata & 7);
}

 

 

THANK YOU, that fixed the problem!  ;D

And it makes perfect sense, too  :-[

Thank you so much again  :)

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