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Dyeable armor, little help :)


Jade_Knightblazer

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I have a functional armor set which the icons change based on dye used. However now I am at the point of have the armor render on the player.

 

How do I import both needed texture files for 1.4.2 new cloth_1_b and cloth_2_b.

 

Here is what I use for normal Armor:

public String getArmorTextureFile(ItemStack itemstack)
    {
  		//Livingmetal
        if(itemstack.itemID == mod_HarkenScythe.HSHelmetLivingmetal.shiftedIndex || itemstack.itemID == mod_HarkenScythe.HSPlateLivingmetal.shiftedIndex || itemstack.itemID == mod_HarkenScythe.HSBootsLivingmetal.shiftedIndex)
        {
        	return "/mod_HarkenScythe/HarkenScytheTex/livingmetal_1.png";
        }
        if(itemstack.itemID == mod_HarkenScythe.HSLegsLivingmetal.shiftedIndex)
        {
            return "/mod_HarkenScythe/HarkenScytheTex/livingmetal_2.png";
        }
        
        //Soulweave
        if(itemstack.itemID == mod_HarkenScythe.HSHelmetSoulweave.shiftedIndex) //|| itemstack.itemID == mod_HarkenScythe.HSPlateLivingmetal.shiftedIndex || itemstack.itemID == mod_HarkenScythe.HSBootsLivingmetal.shiftedIndex)
        {
            return "/mod_HarkenScythe/HarkenScytheTex/soulweave_1.png";
        }
        /*if(itemstack.itemID == mod_HarkenScythe.HSLegsLivingmetal.shiftedIndex)
        {
                    return "/mod_HarkenScythe/HarkenScytheTex/livingmetal_2.png";
        }*/
        return "/mod_HarkenScythe/HarkenScytheTex/livingmetal_1.png";
        this.get
    }

 

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