Posted July 16, 201510 yr I recently started working on a mod and I ran into a GUI problem, I can;t figure out how to get a slider in my GUI, many things online say to use a controlList but I says its not there when i use this.controlList.add(); So can someone give me a slider code and how to get it working. Thanks! I'm working on something big! As long as there arent alot of big issues... [D
July 16, 201510 yr Its is very easy. Create a new variable of ty GuiSlider - Just add it to the buttonList and in the onMouseClicked method, put in Yourvariable.onMouseClicked();
July 16, 201510 yr Author ok i get that, but can you ellaborate on what to put, I can't figure out what goes where in all the parameters I'm working on something big! As long as there arent alot of big issues... [D
July 17, 201510 yr Just hover over the new GuiSlider and it will show up a box with the needed arguments. And if not do ctrl and click on GuiSlider. It will bring up the class and you can read it.
July 17, 201510 yr Author ok, I figured it out, you need to create a separate slider other than the default, then call it from there. My Slider Code: package tutorial.generic; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.renderer.GlStateManager; import org.lwjgl.opengl.GL11; public class GuiSliderFixed extends GuiButton { public float sliderValue = 1.0F; public float sliderMaxValue = 1.0F; public float sliderMinValue = 1.0F; public boolean dragging = false; public String label; public GuiSliderFixed(int id, int x, int y, String label, float startingValue, float maxValue, float minValue) { super(id, x, y, 150, 20, label); this.label = label; this.sliderValue = startingValue; this.sliderMaxValue = maxValue; this.sliderMinValue = minValue; } protected int getHoverState(boolean par1) { return 0; } @Override public void drawButton(Minecraft mc, int mouseX, int mouseY) { if (this.visible) { FontRenderer fontrenderer = mc.fontRendererObj; mc.getTextureManager().bindTexture(buttonTextures); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); this.hovered = mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height; int k = this.getHoverState(this.hovered); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GlStateManager.blendFunc(770, 771); this.drawTexturedModalRect(this.xPosition, this.yPosition, 0, 46 + k * 20, this.width / 2, this.height); this.drawTexturedModalRect(this.xPosition + this.width / 2, this.yPosition, 200 - this.width / 2, 46 + k * 20, this.width / 2, this.height); this.mouseDragged(mc, mouseX, mouseY); int l = 14737632; if (packedFGColour != 0) { l = packedFGColour; } else if (!this.enabled) { l = 10526880; } else if (this.hovered) { l = 16777120; } this.drawCenteredString(fontrenderer, this.displayString, this.xPosition + this.width / 2, this.yPosition + (this.height - / 2, l); } } protected void mouseDragged(Minecraft par1Minecraft, int par2, int par3) { if (this.enabled && this.visible && this.packedFGColour == 0) { if (this.dragging) { this.sliderValue = (float) (par2 - (this.xPosition + 4)) / (float) (this.width - ; if (this.sliderValue < 0.0F) { this.sliderValue = 0.0F; } if (this.sliderValue > 1.0F) { this.sliderValue = 1.0F; } } this.displayString = label + ": " + (int) (sliderValue * sliderMaxValue); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.drawTexturedModalRect(this.xPosition + (int) (this.sliderValue * (float) (this.width - ), this.yPosition, 0, 66, 4, 20); this.drawTexturedModalRect(this.xPosition + (int) (this.sliderValue * (float) (this.width - ) + 4, this.yPosition, 196, 66, 4, 20); } } public boolean mousePressed(Minecraft par1Minecraft, int par2, int par3) { if (super.mousePressed(par1Minecraft, par2, par3)) { this.sliderValue = (float) (par2 - (this.xPosition + 4)) / (float) (this.width - ; if (this.sliderValue < 0.0F) { this.sliderValue = 0.0F; } if (this.sliderValue > 1.0F) { this.sliderValue = 1.0F; } this.dragging = true; return true; } else { return false; } } public void mouseReleased(int par1, int par2) { this.dragging = false; } } My GUI Code: package tutorial.generic; import java.awt.Color; import java.io.IOException; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.gui.GuiSlider; import net.minecraft.client.gui.GuiTextField; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.ChatComponentText; import net.minecraft.util.ResourceLocation; import net.minecraft.util.StatCollector; import net.minecraft.world.World; public class guiGenericTileEntity extends GuiScreen{ public static NBTTagCompound nameTag = new NBTTagCompound(); private int x, y, z; private EntityPlayer player; private World world; private int xSize, ySize; public static GuiTextField textField; public static GuiSliderFixed mySlider; public static NBTTagCompound maxSpeedTag = new NBTTagCompound(); public guiGenericTileEntity(EntityPlayer player, World world, int x, int y, int z) { this.x = x; this.y = y; this.z = z; this.player = player; this.world = world; xSize = 176; ySize = 214; } private ResourceLocation backgroundimage = new ResourceLocation(Generic.MODID.toLowerCase() + ":" + "textures/gui/guiBackGenericTileEntity.png"); @Override public void drawScreen(int mouseX, int mouseY, float renderPartialTicks) { this.mc.getTextureManager().bindTexture(backgroundimage); int x = (this.width - xSize) / 2; int y = (this.height - ySize) / 2; drawTexturedModalRect(x, y, 0, 0, xSize, ySize); fontRendererObj.drawString("MTTA System", (int) (width / 2 - (width / 13)), height / 15, ; fontRendererObj.drawString("Train Name :", (int) (width / 2 - (width / 13)), (int) (height / 7., ; fontRendererObj.drawString("Max Speed :", (int) (width / 2 - (width / 13)), (int) (height / 3.5), ; textField.drawTextBox(); super.drawScreen(mouseX, mouseY, renderPartialTicks); } @Override public boolean doesGuiPauseGame() { return false; } @Override public void updateScreen(){ textField.updateCursorCounter(); super.updateScreen(); } @Override protected void keyTyped(char typedChar, int keyCode) throws IOException{ textField.textboxKeyTyped(typedChar, keyCode); super.keyTyped(typedChar, keyCode); } @Override public void initGui(){ buttonList.add(new GuiButton(1, (int) (xSize / 3 * 2.35), ySize - (ySize / 18), xSize - 20, height / 12, "Save And Close")); mySlider = new GuiSliderFixed(3, width / 2 - 75, height / 3, "MPH ", 1.0F, 100.0F, 1.0F); buttonList.add(mySlider); mySlider.sliderValue = maxSpeedTag.getFloat("MaxSpeed"); textField = new GuiTextField(width / 2, fontRendererObj, width / 2 - 50, (int) (height / 6), 100, 20); textField.setMaxStringLength(30); textField.setText(nameTag.getString("Name")); textField.setFocused(true); textField.setCanLoseFocus(false); super.initGui(); } @Override protected void actionPerformed(GuiButton guibutton) { //id is the id you give your button switch(guibutton.id) { case 1: player.closeScreen(); nameTag.setString("Name", textField.getText()); maxSpeedTag.setFloat("MaxSpeed", mySlider.sliderValue); genericTileEntity.processActivate(player, world); player.addChatMessage(new ChatComponentText("Saved the current settings for " + textField.getText() + "!")); break; } //Packet code here //PacketDispatcher.sendPacketToServer(packet); //send packet } } Calling the new Slider works like this: create a new GuiSliderFixed in the GUI code ---> example: ---> GuiSliderFixed mySlider = new GuiSliderFixed(); set the Parameters to this (int id, int x, int y, String label, float statingValue, float maxValue, float minValue) ---> example: ---> GuiSliderFixed mySlider = new GuiSliderFixed(3, width / 2 - 75, height / 3, "MPH ", 1.0F, 100.0F, 1.0F); add it to buttonList ---> example ---> buttonList.add(mySlider); Hope This Helps! I'm working on something big! As long as there arent alot of big issues... [D
July 18, 201510 yr Uhm, you don't need to create a new GuiSlider class. This is unnessecary! Just make a new GuiSlider variable and define it as new GuiSlider(); add it to the buttonList and don't forget to update it and add it to the onMouseClicked method. This is all you need.
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