Jump to content

Recommended Posts

Posted

Hi folks,

 

after searching for more than an hour i overcome myself to create a new topic although i fear the answer is out there already.

 

First what i did already:

1) set up a new Version of MCP 7.19 (including coping stuff into the ./jars folder)

2) copy  Forge 6.0.1 build 349 sources into the ./forge folder

3) ran the ./forge/install.cmd

4) started eclipse and chose the ./eclipse folder as workspace

5) added a new source folder and created a package structure with new classes and stuff

 

I can test the mod i wrote via the "play" button of eclipse and it all works fine but when i use the ./recombile.bat and the ./reobfuscate.bat the ./robf folder only contains an empty "minecraft" folder but since many of my classes extend base minecraft classes i need them to be reobfuscated or i get "ClassNotFoundExceptions" (obvioulsy).

 

My final question is: Do i have to copy the source files of my mod to a special location outside of the eclipse workspace? Or do i need to use a special structure for my packages?

 

./eclipse/Minecraft/modSrc (the new source folder added to the workspace) and within that folder i got my packages and class sources.

 

Thanks in advance for every answer

 

 

 

Posted

All sources need to be in the src/ folder, namely src/common or stc/minecraft in order for the mcp scripts to see them, symlinks work if you want to have them in a seperate place.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Thats exactly what i needed to know.

thank you very much (in particular for the hint with the symlink)

 

But i wonder why create a eclipse project if it doesn't compile code within it?

Posted

It does compile the code in it, just not the extra random things that you add outside the already defined places.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

  • 2 months later...
Posted

Hello,

 

I've exactly same problem, but even i put my source in src/common folder and when reobfuscate prompt says:

 

 

== MCP 7.25 (data: 7.25, client: 1.4.6, server: 1.4.6) ==

# found ff, ff patches, srgs, name csvs, doc csvs, param csvs, renumber csv, ast

yle, astyle config

> Creating Retroguard config files

== Reobfuscating client ==

> Cleaning reobf

> Generating md5s

> Packing jar

> Reobfuscating jar

> Extracting modified classes

> Modified class found : xxxxxxx/yyyyyyyyy

> Modified class found : xxxxxxx/zzzzzzzzzz

> Outputted xxxxxxx/yyyyyyyyy to reobf\minecraft as xxxxxxx/yyyyyyyyy.class

> Outputted xxxxxxx/zzzzzzzzzz to reobf\minecraft as xxxxxxx/zzzzzzzzzzi.class

- Done in 83.33 seconds

== Reobfuscating server ==

> Cleaning reobf

> Generating md5s

> Packing jar

> Reobfuscating jar

> Extracting modified classes

- Done in 39.66 seconds

 

 

in fact reobfuscated only two classes, but I've many more in my mod. why? please help.

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • You will find the crash-report or log in your minecraft directory (crash-report or logs folder)
    • Use a modpack which is using these 2 mods as working base:   https://www.curseforge.com/minecraft/modpacks/life-in-the-village-3
    • inicie un mundo donde instale Croptopia y Farmer's Delight, entonces instale el addon Croptopia Delight pero no funciona. es la version 1.18.2
    • Hello all. I'm currently grappling with the updateShape method in a custom class extending Block.  My code currently looks like this: The conditionals in CheckState are there to switch blockstate properties, which is working fine, as it functions correctly every time in getStateForPlacement.  The problem I'm running into is that when I update a state, the blocks seem to call CheckState with the position of the block which was changed updated last.  If I build a wall I can see the same change propagate across. My question thus is this: is updateShape sending its return to the neighbouring block?  Is each block not independently executing the updateShape method, thus inserting its own current position?  The first statement appears to be true, and the second false (each block is not independently executing the method). I have tried to fix this by saving the block's own position to a variable myPos at inception, and then feeding this in as CheckState(myPos) but this causes a worse outcome, where all blocks take the update of the first modified block, rather than just their neighbour.  This raises more questions than it answers, obviously: how is a different instance's variable propagating here?  I also tried changing it so that CheckState did not take a BlockPos, but had myPos built into the body - same problem. I have previously looked at neighbourUpdate and onNeighbourUpdate, but could not find a way to get this to work at all.  One post on here about updatePostPlacement and other methods has proven itself long superceded.  All other sources on the net seem to be out of date. Many thanks in advance for any help you might offer me, it's been several days now of trying to get this work and several weeks of generally trying to get round this roadblock.  - Sandermall
    • sorry, I might be stupid, but how do I open it? because the only options I have are too X out, copy it, which doesn't work and send crash report, which doesn't show it to me, also, sorry for taking so long.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.