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Remember, the main benefit of using the normal block models over the tesrs is that the data is cached, and only rendered with the entire chunk.

NOT every frame like a TESR.

Now this is a downfall when you want to do animated things beyond just textures.

TESRs are expensive in this aspect but powerful.

So the suggest method is to use a hybrid of the two.

Use a normal model for the non-animated parts and a TESR for just the animated stuff.

 

The example I like to throw out is chests.

When the chest is open/closed it should be a full model in the normal render pipeline.

When a chest is ANIMATING, it should be a 'bottom' should be a normal model.

And the 'lid' should be in a TESR.

Once the animation is done, clamp it down and tell the chunk to re-render with the baked model.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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