Posted July 29, 201510 yr Hello , i need event when player kills entity , because i need to do some modifications on item he is holding when he kills it, so far i found LivingDeathEvent but it doesn't return player. , There is AttackEntityEvent from player events, but i need to get it when entity dies . I tried to calculate if entity will die after attack but i couldn't do it correctly because there is armor, enchantments and stuff.
July 29, 201510 yr @SubscribeEvent public void kill(LivingDeathEvent event) { if (event.source.getSourceOfDamage() instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) source.getSourceOfDamage(); doSomethingWithPlayer(player); } }
July 29, 201510 yr /** * Returns true if the mob was killed by player. */ public static boolean wasEntityKilledByPlayer(DamageSource source){ if(source.getDamageType().equals("player")){ return true; } Entity atacker = source.getSourceOfDamage(); if(atacker instanceof EntityArrow){ EntityArrow arrow = (EntityArrow)atacker; atacker = arrow.shootingEntity; }else if(atacker instanceof IThrowableEntity){ IThrowableEntity throwable = (IThrowableEntity)atacker; atacker = throwable.getThrower(); }else if(atacker instanceof EntityThrowable){ EntityThrowable throwable = (EntityThrowable)atacker; atacker = throwable.getThrower(); } return atacker instanceof EntityPlayer; }
July 31, 201510 yr diesieben07, I went to look this up out of curiosity. in 1.8, here is the method in DamageSource public Entity getEntity() { return null; } Did something change? Long time Bukkit & Forge Programmer Happy to try and help
July 31, 201510 yr DamageSource is simply the base class. EntityDamageSource and EntityDamageSourceIndirect are used for damage caused by entities and correctly override DamageSource#getEntity and DamageSource#getSourceOfDamage . Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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