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Posted

I have a tile entity that constantly is checking if a certain block is above it, and if so, it breaks it. The block however no longer does this after the world is closed, and reopened, and you must break and replace the block to make it function again. Am I stupid?

Posted

It's hard to help without seeing your code. Post it on Gist with syntax highlighting or post a link to your repository (e.g. GitHub, BitBucket).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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