Posted November 8, 201212 yr Hi I've just finished porting my mod to ssp/smp 1.4.2 and just got left to port the configuration code to 1.4.2. I've managed to get the config to work with forge universal but I've noticed the config only gets created on the server side and I'm wondering if their was a way to create the config file on the client? so if people were not using this mod for server they can edit block ids still. My plan was to create two versions of my mod one for client and server which would create the config on the server using this code: /**For server version*/ static Configuration configuration = new Configuration(new File("config/CampCraftEditor.cfg")); And the other version would be for client only using this code: /**For Single Player version*/ static Configuration configuration = new Configuration(new File(Minecraft.getMinecraftDir(), "config/CampCraftEditor.cfg")); Or am i going about this the wrong way and the server version reads the config file thats in the server folder
November 9, 201212 yr Why not use the pre-init event and use the config file it suggests? I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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