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Posted

Is there something like an ArrowCollideWithBlockEvent?

I searched a lot, and only found events whenever the Player starts or Stop using the block, but noone indicating a hit on a block with an arrow

Posted

On WorldTickEvent get the list of all arrows in the world. For each arrow, create a new NBT tag compound, call the arrow's write entity to NBT method, then check if the byte tag inGround in your NBT compound equals 1. If it is, do whatever you want. Warning: your code will run always when the arrow is in the ground.

Maker of the Craft++ mod.

Posted

What are you trying to do when it impacts a block?  Might be easier to tackle from that direction.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

Im doing a minigame where you can use diamond blocks as walls, so when they get hit they downgrade to iron and then vanish after another hit (I dont want to use a customblock even if I could just override the collide method there and have it done)

Posted

Gotcha.

 

Something like was suggested might work.  I did something like that in the past.

 

Its been awhile since I did this, but I think there is an arrow loose or spawn event.  I'll look around tonight for my mod that uses it.  Anytime that happens, I add the arrow to a list where i'm tracking the age of the arrow once it is in the ground.

 

I iterate through the list each tick and advance the time if it meets my criteria.  After a short time, I make it go poof.

 

I created this for some NPC's I made that shot a lot of arrows.  They lag from the 1000's of arrows hanging around too long was ugly.

Long time Bukkit & Forge Programmer

Happy to try and help

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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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