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Walkover particle texture fix [It's finished]


domi1819

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I did write a fix for the walkover particles. The textures are now metadata-based, and it supports color multipliers. Lex, it would be great if you added this to forge! (I hate base class modifying x.x)

 

Classes modified: 6

 

Client:

RenderGlobal: lines 1808 - 2019

EntityDiggingFX: lines 12 - 117

 

Common:

IWorldAccess: line 30

WorldManager: line 24

World: lines 1367 - 1381

Entity: line 481

 

ask me for sources

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I'd like to suggest a way to modify the particle texture of blocks (If that's already possible, please tell :P) like this:

It is possible, but you would have to do your particle rendering manually. Do your particle rendering on fxlayer 2, and do a draw->startdrawingquads before and after changing the texture and remember to put everything back to defaults.

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