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Posted

I am trying to make my machine put stack in output slot when it detects particular itemstack in input

When I place itemstack in input it doesnt do anything.

I am pretty sure that getOreMelterRecipeOutput is OK.

 

Whole code: http://github.com/leSamo/Total-Automation

 

@Override
public void detectAndSendChanges() {
	super.detectAndSendChanges();

        ItemStack input = ((Slot)this.inventorySlots.get(0)).getStack();
        ItemStack output = ((Slot)this.inventorySlots.get(1)).getStack();
        
        if (input != null) {
        	output = TARecipeHandler.getOreMelterRecipeOutput(input);
        	this.putStackInSlot(1, output);
        }
    }

 

public static ItemStack getOreMelterRecipeOutput(ItemStack input) {
	if (input != null) {
		if (Arrays.asList(OreMelterInput).contains(input)) {
			int slot = Arrays.asList(OreMelterInput).indexOf(input);
			return OreMelterOutput[slot];
		}
		else return null;
	}
	else return null;
}

Posted

Im in 1.8 and dont got that method so I dont know.

But what i was using all the time, what is working just fine is this

 

if(output==null) inventory.setInventorySlotContents(2, new ItemStack(MoreOres.bronzeIngot, 4));
else output.stackSize+=4;

 

Of course with a check if I can add 4 to the stack size so I wont end up with stacks bigger then 64

Posted

In my case I dont have the "Stacks moving" on that method. I have "detectAndSendChanges" on the Container and is been used to update the progress of the bars on the GUI

 

The stacks I have them on the TileEntity of the block. You can take a look on the TileEntity for the furnace on Vanilla code, that will give you an idea for sure.

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