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Posted

Is there a way you can have a metadata block with each metadata having a different block bound?

 

I tried using setBlockBound in the onBlockAdded function. It works but then after I restart Minecraft and reload the world, the block bound goes back into default again (this is because the block bounds can not be called in the constructor as it depends on the metadata of the block).

 

I checked out the door code but it didn't really help because they had the block bounds set in the constructor.

Is there a way you can have a metadata block with each metadata having a different block bound?

 

I tried using setBlockBound in the onBlockAdded function. It works but then after I restart Minecraft and reload the world, the block bound goes back into default again (this is because the block bounds can not be called in the constructor as it depends on the metadata of the block).

 

I checked out the door code but it didn't really help because they had the block bounds set in the constructor.

Using a meta sensitive function and saving the block Bounds might work.

So I set the block bounds from the tile entity once the tile entity is fist initiated?

I do it in the block class actually, it pulls data from the TE if needed, but metadata based bounds has nothing to do with TE's.

What are you talking about constructor?  You never need to touch the constructor on such things.  Just return your own AABB's from the appropriate collision callbacks.

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