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Featured Replies

Posted

Hello,

 

is it possible to render a 3D Object in the World which is loaded from a .b3d File which is not in the Mod's Assets, but dynamically loaded from the User's Hard Drive? The B3DLoader class takes a ResourceLocation in its loadModel Method, how can I either create a ResourceLocation which points to a File or avoid using a ResourceLocation there?

 

Thanks in advance,

CrushedPixel

  • Author

Do you need any more information to help me? Basically I just need to know how to make a ResourceLocation to point to an actual File on the User's File System.

  • Author

I'll use Access Transformers, but I got the idea.

Please no! Kill it with fire!

 

Rest assured that I have an accessTransformers.cfg file which is over 100 lines long for the Replay Mod. :P

  • Author

Rest assured that I have an accessTransformers.cfg file which is over 100 lines long for the Replay Mod. :P

Ugh.

I can't even.

Seriously - what's so bad about them? We also use Sponge Mixins instead of direct ASM transformers, are we the devil himself now? :D

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