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Posted

I want to write String save in box . Refer name player of string in server. If non owner box can't break. But if owner box can  break.

 

 

 

Minecraft mc;

 

public void onBlockAdded(World world,int par1, int par2, int par3)

    {

String var4 = mc.thePlayer.getCommandSenderName();

if(var4 == mc.thePlayer.getCommandSenderName()){

 

}else{

this.setBlockUnbreakable();

}

    }

 

 

 

how to write it ?

 

Posted

I want to write String save in box . Refer name player in server. If non owner box can't break. But if owner box can  break.

 

 

 

Minecraft mc;

 

public void onBlockAdded(World world,int par1, int par2, int par3)

    {

String var4 = mc.thePlayer.getCommandSenderName();

if(var4 == mc.thePlayer.getCommandSenderName()){

 

}else{

this.setBlockUnbreakable();

}

    }

 

 

 

how to write it ?

 

this code is a total mess. you should better delete it and hope noone will ever find it again.

The method u are seeking is onBlockPlaced, it gives you an EntityLivingBase where u can get the players name from. If u call setBlockUnbreakable u will set ALL of your blocks unbreakable, because the Block class is for EVERY SINGE BLOCK of that block placed. if you want them to be different you need to use a TileEntity

Posted

I want to write String save in box . Refer name player in server. If non owner box can't break. But if owner box can  break.

 

 

 

Minecraft mc;

 

public void onBlockAdded(World world,int par1, int par2, int par3)

    {

String var4 = mc.thePlayer.getCommandSenderName();

if(var4 == mc.thePlayer.getCommandSenderName()){

 

}else{

this.setBlockUnbreakable();

}

    }

 

 

 

how to write it ?

 

this code is a total mess. you should better delete it and hope noone will ever find it again.

The method u are seeking is onBlockPlaced, it gives you an EntityLivingBase where u can get the players name from. If u call setBlockUnbreakable u will set ALL of your blocks unbreakable, because the Block class is for EVERY SINGE BLOCK of that block placed. if you want them to be different you need to use a TileEntity

 

- If setBlockUnbreakable it set box all.  Should what used instead ?

 

- I use TileEntity in how to write ?

Posted

No need to use events if it's your own

Block

.

 

Override

Block#getPlayerRelativeBlockHardness

to return -1.0f to prevent a player from starting to mine the

Block

and override

Block#removedByPlayer

to return

false

to prevent a player from breaking the

Block

(probably not strictly needed for vanilla, but mods with AoE mining tools like Tinkers Construct may break a

Block

without checking its hardness).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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