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Posted

I have a mod that I created to do some simple world fill, delete, and copy/paste for ease of building.

 

I have a question around TileEntities, specifically chests.

 

When I copy a portion of the world with the chest, I would like the chest contents to be included.  Easy enough, grab the nbt from the tile when copying. 

 

After the paste when I write the nbt data back in, getting a world crash to the point where I can't reload the world.

 

I 'think' its because I just pasted in nbt that has position references for the tile that are wrong since it moved. 

 

Anybody got experience with doing this?  Am I going to have to carve out just the inventory part of the nbt data and deal with that?

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

Hi

 

One of my mods does this

http://www.planetminecraft.com/mod/build-faster--four-tools-to-make-your-creative-life-easier/

 

There's quite a bit involved, not just NBT.  You may get useful clues from here

https://github.com/TheGreyGhost/SpeedyTools/tree/master/src/main/java/speedytools/serverside/worldmanipulation

see WorldFragment.writeToWorldAsynchronous_do()

 

Also - 1.8. has an inbuilt command to copy a range of blocks.  Your code could just call that instead.

 

-TGG

 

 

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