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Posted

Hello, i have a problem with packets. I need to send information from gui to server, information is id of pressed button . Do i have to create special class for every id or they all can be sent from one ? I tried with one but it doesn't work, when i try to get information i sent it just returns static one from class.

my packet code:

 

package ga.warixmods.akamegakillmod;

 

import io.netty.buffer.ByteBuf;

import net.minecraft.util.IThreadListener;

import net.minecraft.world.WorldServer;

import net.minecraftforge.fml.common.network.simpleimpl.IMessage;

import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;

import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;

 

public class SendBuff implements IMessage{

 

 

private int text = 0;

 

public SendBuff() { }

 

 

public SendBuff(int text) {

        this.text = text;

        System.out.println("Text set to: " + text);

    }

 

@Override

public void fromBytes(ByteBuf buf) {

// TODO Auto-generated method stub

 

}

 

@Override

public void toBytes(ByteBuf buf) {

// TODO Auto-generated method stub

 

}

public int getText()

{

return this.text;

}

 

public static class Handler implements IMessageHandler<SendBuff, IMessage>{

 

@Override

public IMessage onMessage(final SendBuff message, final MessageContext ctx) {

IThreadListener mainThread = (WorldServer) ctx.getServerHandler().playerEntity.worldObj; // or Minecraft.getMinecraft() on the client

            mainThread.addScheduledTask(new Runnable() {

                @Override

                public void run() {

               

               

               

               

                ctx.getServerHandler().playerEntity.getHeldItem().getTagCompound().setInteger("id",message.text);

                System.out.println("Recieved: " + message.text);

               

               

                }

            });

return null;

}

 

 

}

 

 

}

 

 

 

 

 

:D
  • Author

Thanks, that worked, I didn't know you had to use it that way, i thought i can just pass information when i call packets.

:D

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