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Posted

    @Override
    public void update(){
    	super.update();
    	if(worldObj.isRemote)return;
    	if(this.getVoltage()>0){
    		isActive=true;
    	}else
    		isActive=false;
    	
    	if(isActive){
    		worldObj.getBlockState(getPos()).getBlock().setLightLevel(10.0f);
    	}else
    	{
    		worldObj.getBlockState(getPos()).getBlock().setLightLevel(0);
    	}
    	
    }
    
@Override
public void onPowered(float f) {
	super.onPowered(f);
	this.isActive=true;
	worldObj.markBlockForUpdate(getPos());
}

 

I tried marking for update in the update method and the game crashed :/

Posted

I call it in the superclass like this:

 

public void passOverVoltage(){
	if(getTo()!=null){
		getTo().onPowered(this.getVoltageValueAfterPowering());
		System.out.println("Tried passing voltage to"+getTo().getClass().getSimpleName()+" Voltage is:"+getVoltage());
	}
}

 

and this method is called within the update() method:

if(getTo()!=null){
    		this.passOverVoltage();
    		this.voltage=0;
	    	if(storedPos!=null&&worldObj.getTileEntity(storedPos)==null||!(worldObj.getTileEntity(storedPos)instanceof TileEntity_Electric)){
	    		to=null;
	    		storedPos=null;
	    	}
    	}

Posted

Okay this might sound weird, but how can i get the voltage from the packet? I would send it to ClientEvery tick, but i only know how to execute something with a packet, but i tried setting a value with it and it stayed zero but on the server it wasn't.

Posted

You need this in a gui right? U dont need packets then.

use detect and send changes. there u can use crafter.sendProgressBarUpdate. look at vanilla furnace for example

Posted

dont mod when in a rush. saying "I only got five minutes left" will bring you nowhere.

 

send the packet. when receiving the packet send the value to the opened gui.

Posted

This is my packet - am i doing it the correct way?

package itsamysterious.mods.reallifemod.core.packets;

import java.nio.ByteBuffer;

import io.netty.buffer.ByteBuf;
import net.minecraftforge.fml.common.network.ByteBufUtils;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;

public class ElectricDataPackage implements IMessage{
float voltage;

public ElectricDataPackage() {
}

public ElectricDataPackage(float voltage){
	this.voltage=voltage;
}

@Override
public void fromBytes(ByteBuf buf) {
	voltage = buf.readFloat();
}

@Override
public void toBytes(ByteBuf buf) {
	buf.writeFloat(voltage);
}


}

 

Now i don't know what excactly to do in the packethandler. I tried passing the value through a static variable in my custom overlayclass, but it didn't work.

 

Thats what i tried:

package itsamysterious.mods.reallifemod.core.packets;

import java.awt.Color;

import itsamysterious.mods.reallifemod.core.gui.lifesystem.RLMOverlay;
import net.minecraft.client.Minecraft;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;

public class VoltagePackethandler implements IMessageHandler<ElectricDataPackage, ElectricDataPackage>{

@Override
public ElectricDataPackage onMessage(ElectricDataPackage message, MessageContext ctx) {
	RLMOverlay.voltage=message.voltage;
	return message;
}

}

Posted

A well okay - now. I found a way doing it with a clientOnly method and render it on the tileentity - see:

@SideOnly(Side.CLIENT)
public float clientVoltage;

        //Update method
       if(worldObj.isRemote)
       {
	this.clientVoltage=getVoltage();
       }

SO, that thing is fixed now - thanks :)

Posted

Okay - the energysystem is working pretty well now, just two thing - first:

The blocks do not immediatly update their lighting value(e.g. lanterns)

 

Second:

The rotation still does not work in onBlockPlacedBy:

My code is

@Override
    public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) {
    	super.onBlockPlacedBy(worldIn, pos, state, placer, stack);
    	 TileEntity tileentity = worldIn.getTileEntity(pos);
         if (tileentity instanceof TileEntity_Electric){
        	 TileEntity_Electric tile = (TileEntity_Electric)tileentity;
        	 tile.rotation = MathHelper.floor_double((double)(placer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
             System.out.println("Succesfully rotated "+tile.getClass().getName());
         }
    }

 

Perhaps it is necessary to say that im extending my own CustomBlock class and not the default BlockClass for the electrisity blocks?

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