Posted September 4, 201510 yr I've looked all over for this. How do I do it? Creator of the MyFit, MagiCraft, Tesseract gun, and Papa's Wingeria mod.
September 4, 201510 yr I've looked all over for this. How do I do it? Did you look in RenderEntityLiving? Search for 'Dinnerbone' in there and you'll see http://i.imgur.com/NdrFdld.png[/img]
September 4, 201510 yr Author I know how to flip the model but where do I do it? Creator of the MyFit, MagiCraft, Tesseract gun, and Papa's Wingeria mod.
September 4, 201510 yr Put the rotation line before the "GlStateManager.popMatrix();" call, inside of your render class. // BSc CIS, hardcore gamer and a big fan of Minecraft. TmzOS ::..
September 4, 201510 yr Author What render class? Creator of the MyFit, MagiCraft, Tesseract gun, and Papa's Wingeria mod.
September 4, 201510 yr If you have an entity render class you can do it.. but applying to the player entity is a bit more.. complex.. without editing base classes. // BSc CIS, hardcore gamer and a big fan of Minecraft. TmzOS ::..
September 4, 201510 yr How about RenderPlayerEvent.Pre? I haven't messed much with player rendering, but that seems a likely place for such transformations. http://i.imgur.com/NdrFdld.png[/img]
September 4, 201510 yr How about RenderPlayerEvent.Pre? I haven't messed much with player rendering, but that seems a likely place for such transformations. I never used this.. Normally I'm avoiding the use of some of these events because "conflict reasons". // BSc CIS, hardcore gamer and a big fan of Minecraft. TmzOS ::..
September 4, 201510 yr Author I tried using that but I still can't flip the render there. I can't use gl and there's no method for it. Creator of the MyFit, MagiCraft, Tesseract gun, and Papa's Wingeria mod.
September 4, 201510 yr Author Anyone? Creator of the MyFit, MagiCraft, Tesseract gun, and Papa's Wingeria mod.
September 4, 201510 yr What do you mean "I can't use gl and there's no method for it"? You should be able to use it just fine: @SubscribeEvent public void preRenderPlayer(RenderPlayerEvent.Pre event) { GL11.glRotatef(insert, your, args, here); } Don't make mods if you don't know Java. Check out my website: http://shadowfacts.net Developer of many mods
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