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Posted

Put the rotation line before the "GlStateManager.popMatrix();" call, inside of your render class.

// BSc CIS, hardcore gamer and a big fan of Minecraft.

 

TmzOS ::..

Posted

If you have an entity render class you can do it.. but applying to the player entity is a bit more.. complex.. without editing base classes.

// BSc CIS, hardcore gamer and a big fan of Minecraft.

 

TmzOS ::..

Posted

How about RenderPlayerEvent.Pre? I haven't messed much with player rendering, but that seems a likely place for such transformations.

 

I never used this..

 

Normally I'm avoiding the use of some of these events because "conflict reasons".

// BSc CIS, hardcore gamer and a big fan of Minecraft.

 

TmzOS ::..

Posted

I tried using that but I still can't flip the render there. I can't use gl and there's no method for it.

Creator of the MyFit, MagiCraft, Tesseract gun, and Papa's Wingeria mod.

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