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A question of the next step for a new modder....


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Posted

I've got (or almost got) a workable mod I'd like to get out for others to kick around, get some feedback etc etc.

 

What is the best way to go about this ?

I don't keep an open mind lest someone try to fill it with garbage - Mark Twain

Posted

Hi

 

Once you've built your mod, I'd suggest you first get a few of your real-life friends to try it out and flush out some of the bugs for you.  Especially multiplayer Open To LAN.

 

Once it's ready for public consumption you can post it on a site like

http://www.minecraftforum.net/

or

http://www.planetminecraft.com/

 

It's not too tricky, once you've created an account you can upload your mod - PlanetMinecraft will upload a file, for minecraft forum you will need to post a link to your file hosted somewhere else (for example, https://www.dropbox.com/).  PlanetMinecraft will only accept .zip for some reason, but all you need to do is rename your .jar to .zip.

It's worth spending a bit of time on the mod description, installation instructions, and a few good screenshots and a short YouTube showcase will help a lot too.

 

A google will also show you a few tutorials on getting your mod properly packaged, versions etc correct.

 

-TGG

 

 

Posted

You can also host your mod on CurseForge. You slowly earn points based on the number of people who download the mod, these points can be spent on Amazon/Steam gift cards or money via PayPal. A couple of years of WoW AddOns hosted on Curse earned me enough points for US$100, so it's not a huge amount of money; but it's better than nothing.

 

You can also upload to CurseForge through their Gradle plugin, though I haven't done this myself.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Thanks all...

 

Its called Brix and its (at the moment) a creative mode tool for design purposes (think diablo3 and how it uses a few parts to randomize dungeons in various ways).

 

I'm a few weeks away from any kind of release anyway- got to clean up the code, remove some debug stuff etc etc)...

I don't keep an open mind lest someone try to fill it with garbage - Mark Twain

Posted

You can also host your mod on CurseForge. You slowly earn points based on the number of people who download the mod, these points can be spent on Amazon/Steam gift cards or money via PayPal. A couple of years of WoW AddOns hosted on Curse earned me enough points for US$100, so it's not a huge amount of money; but it's better than nothing.

 

You can also upload to CurseForge through their Gradle plugin, though I haven't done this myself.

 

Do you have any link to read on Curse how that points system works?

 

Thanks.

Posted

Do you have any link to read on Curse how that points system works?

 

Thanks.

 

There's an FAQ here and some other links here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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