Jump to content

Recommended Posts

Posted

With the way I have my code set up, I have all of my items in one class.

public class YummyItems {


public static Item redappleslice;
public static Item redapplecore;
public static Item YellowApple;
public static Item yellowappleslice;
public static Item yellowapplecore;
public static Item greenapple;
public static Item greenappleslice;
public static Item greenapplecore;



public static final void init() {	

	redappleslice = new ItemFood(1, 0.3f, false)
			.setUnlocalizedName("RedAppleSlice") 
			.setCreativeTab(Yummy.tabYummyIngredients)
			.setTextureName(Yummy.MODID + ":" + "appleslice");
	GameRegistry.registerItem(redappleslice, "redappleslice");

	redapplecore = new Item()
			.setUnlocalizedName("RedAppleCore")
			.setCreativeTab(Yummy.tabYummyIngredients)
			.setTextureName(Yummy.MODID + ":" + "applecore");
	GameRegistry.registerItem(redapplecore, "redapplecore");		

	YellowApple= new ItemFood(4, 0.3f, false)
			.setUnlocalizedName("YellowApple") 
			.setCreativeTab(Yummy.tabYummyIngredients)
			.setTextureName(Yummy.MODID + ":" + "YellowApple");
	GameRegistry.registerItem(YellowApple,"YellowApple");

	yellowappleslice = new ItemFood(1, 0.3f, false)
			.setUnlocalizedName("YellowAppleSlice") 
			.setCreativeTab(Yummy.tabYummyIngredients)
			.setTextureName(Yummy.MODID + ":" + "yellowappleslice");
	GameRegistry.registerItem(yellowappleslice, "YellowAppleSlice");

	yellowapplecore = new Item()
			.setUnlocalizedName("YellowAppleCore")
			.setCreativeTab(Yummy.tabYummyIngredients)
			.setTextureName(Yummy.MODID + ":" + "yellowapplecore");
	GameRegistry.registerItem(yellowapplecore, "YellowAppleCore");

	greenapple = new ItemFood(4, 0.3f, false)
			.setUnlocalizedName("GreenApple") 
			.setCreativeTab(Yummy.tabYummyIngredients)
			.setTextureName(Yummy.MODID + ":" + "greenapple");
	GameRegistry.registerItem(greenapple,"GreenApple");

	greenappleslice = new ItemFood(1, 0.3f, false)
			.setUnlocalizedName("GreenAppleSlice") 
			.setCreativeTab(Yummy.tabYummyIngredients)
			.setTextureName(Yummy.MODID + ":" + "greenappleslice");
	GameRegistry.registerItem(greenappleslice, "GreenAppleSlice");

	greenapplecore = new Item()
			.setUnlocalizedName("GreenAppleCore")
			.setCreativeTab(Yummy.tabYummyIngredients)
			.setTextureName(Yummy.MODID + ":" + "applecore");

 

It it possible with my setup to give the player an item on eaten without creating a new class specifically for each item?

 

Posted

What do you mean exactly? Do you want to return an itemStack when you eat something? If so, check if the ticks for use remaining on the item is lapsed and add an item to the player's inventory. You can do this by overriding item methods such as onItemRightClick() and checking the item use duration.

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

Posted

Well I got it to work using the minecraft ItemSoup class as a model. I am just wondering if there's a way to do that without having the item as its own class.

is that even possible or am I wasting my time trying to do something silly?

Posted

He wants to give the player an item (like an empty bowl) when they eat each of item various food items (like soup) without having to create a custom class for those food items.

 

And the answer is no.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Guest
This topic is now closed to further replies.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.