Posted September 14, 201510 yr Hi! Guess what? I copied code directly from a public source (ars magica 2) because I was interested in the air sled. I have a few seemingly stupid errors Check out the class! (The error is "Syntax error: '}', '{' expected) around line 169 or so (pretty far down there) package com.darkflame.entity; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class PiguCarMob extends EntityLiving{ private float rotation; public PiguCarMob(World par1World){ super(par1World); this.setSize(0.5f, 1); this.stepHeight = 1.02f; } @Override public void onUpdate(){ this.stepHeight = 1.02f; if (worldObj.isRemote){ rotation += 1f; /*if (this.worldObj.isAirBlock((int)this.posX, (int)(this.posY - 1), (int)this.posZ)){ for (int i = 0; i < AMCore.config.getGFXLevel(); ++i){ AMParticle cloud = (AMParticle)AMCore.proxy.particleManager.spawn(worldObj, "sparkle2", posX, posY + 0.5, posZ); if (cloud != null){ cloud.addRandomOffset(1, 1, 1); cloud.AddParticleController(new ParticleFadeOut(cloud, 1, false).setFadeSpeed(0.01f)); } } }*/ } super.onUpdate(); } public float getRotation(){ return rotation; } @Override public boolean shouldRiderSit(){ return false; } @Override public boolean interact(EntityPlayer par1EntityPlayer){ if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer && this.riddenByEntity != par1EntityPlayer){ return true; }else{ if (!this.worldObj.isRemote){ if (par1EntityPlayer.isSneaking()){ this.setDead(); EntityItem item = new EntityItem(worldObj); item.setPosition(posX, posY, posZ); //item.setEntityItemStack(ItemsCommonProxy.airSledEnchanted.copy()); worldObj.spawnEntityInWorld(item); }else{ par1EntityPlayer.mountEntity(this); } } return true; } } @Override public void updateRiderPosition(){ if (this.riddenByEntity != null){ double d0 = Math.cos(this.rotationYaw * Math.PI / 180.0D) * 0.4D; double d1 = Math.sin(this.rotationYaw * Math.PI / 180.0D) * 0.4D; this.riddenByEntity.setPosition(this.posX, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ); } } @Override public void moveEntityWithHeading(float par1, float par2){ if (this.riddenByEntity != null){ this.prevRotationYaw = this.rotationYaw = this.riddenByEntity.rotationYaw; this.rotationPitch = this.riddenByEntity.rotationPitch * 0.5F; this.setRotation(this.rotationYaw, this.rotationPitch); this.rotationYawHead = this.renderYawOffset = this.rotationYaw; par1 = ((EntityLivingBase)this.riddenByEntity).moveStrafing * 0.5F; par2 = ((EntityLivingBase)this.riddenByEntity).moveForward; if (par2 <= 0.0F){ par2 *= 0.25F; } this.stepHeight = 1.0F; this.jumpMovementFactor = this.getAIMoveSpeed() * 0.1F; if (!this.worldObj.isRemote){ par2 *= 0.06f; if (par1 != 0){ float f4 = MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F); float f5 = MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F); this.motionX += (par1 * f5 - par2 * f4) * 0.06f; this.motionZ += (par2 * f5 + par1 * f4) * 0.06f; } this.motionX += -Math.sin(Math.toRadians(this.rotationYaw)) * par2; this.motionY += -Math.sin(Math.toRadians(this.rotationPitch)) * par2; this.motionZ += Math.cos(Math.toRadians(this.rotationYaw)) * par2; } }else{ if (!this.onGround && !this.isInWater()) this.motionY = -0.1f; else this.motionY = 0f; this.motionX *= 0.7f; this.motionZ *= 0.7f; } if (this.riddenByEntity != null) this.setSize(0.5f, 3); this.moveEntity(this.motionX, this.motionY, this.motionZ); if (this.riddenByEntity != null) this.setSize(0.5f, 1); float f2 = 0.91F; this.motionY *= f2;//0.9800000190734863D; this.motionX *= f2; this.motionZ *= f2; } @Override public double getMountedYOffset(){ return 1.6f; } @Override protected void entityInit(){ super.entityInit(); } @Override public void playSound(String par1Str, float par2, float par3){ } /*@Override protected void fall(float par1){ }*/ @Override public boolean canBeCollidedWith(){ return true; } @Override public AxisAlignedBB getCollisionBox(Entity par1Entity){ return null; } @Override public boolean attackEntityFrom(DamageSource par1DamageSource, float par2){ if (this.ridingEntity != null) this.ridingEntity.mountEntity(null); return false; } } //********I AM GETTING THE ERROR RIGHT HERE**********************************:"Syntax error on '}'; '{' expected" this.stepHeight = 1.0F; this.jumpMovementFactor = this.getAIMoveSpeed() * 0.1F; if (!this.worldObj.isRemote) { this.setAIMoveSpeed((float)this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue()); super.moveEntityWithHeading(p_70612_1_, p_70612_2_); } this.prevLimbSwingAmount = this.limbSwingAmount; double d1 = this.posX - this.prevPosX; double d0 = this.posZ - this.prevPosZ; float f4 = MathHelper.sqrt_double(d1 * d1 + d0 * d0) * 4.0F; if (f4 > 1.0F) { f4 = 1.0F; } this.limbSwingAmount += (f4 - this.limbSwingAmount) * 0.4F; this.limbSwing += this.limbSwingAmount; } /*else*/ { this.stepHeight = 0.5F; this.jumpMovementFactor = 0.02F; super.moveEntityWithHeading(p_70612_1_, p_70612_2_); } } //} I. Am. A. Noob. Noobs.
September 14, 201510 yr Why are you trying to make something that you simply can't do? To write ANY mod you need to learn Java, can't do anything without it. Poiting out obvious problems is pointless - there will be more and more. You have bad bracketing, how can you not see that? (Oh, you don't know Java). Please, stop trying to be coder when you are not. And if you really want to be one - learn basic concepts of coding in Java. For past days you've been posting countless threads about how to make, where to get working code, or "who will write it for me?" - you are WASTING your OWN time. Spend it on actually learning Java. 1.7.10 is no longer supported by forge, you are on your own.
September 14, 201510 yr Thats how Ive learned m8 "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
September 14, 201510 yr just looking at this video im not sure about this guy, since he isnt even using PascalCase do name his classes
September 14, 201510 yr Darkflame, go step by step, make the entity crawl before it can flight Really, take slow steps in your code, if it's not easy, try other things and then get back into it, once you have a better idea on how to do it.
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