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Posted

I have a bit of a Dilemma. I'm working on adding BuildCraft pipe compatibility to Sorcery's machines. I've got item pumping going just fine, and Liquid pumping is almost there, I've just got one problem. The client doesn't get notified when liquid is pumped into or out of my machine.

 

To my knowledge, when a BuildCraft pipe pumps a liquid into my machine, it calls the fill method required by ITankContainer in the BuildCraft API. I also use this same method when adding liquids to my machine manually (Putting a lava bucket into a Gui Slot), and the client finds out just fine. Really not sure why this is happening. Any help would be greatly appreciated.

Posted

Could you post the code of this method you're talking about?

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mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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