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Posted

Is that the right way of doing it?

 

public void onRenderPlayer(RenderPlayerEvent e){
	e.renderer.addLayer(new LayerRenderer() {

		@Override
		public boolean shouldCombineTextures() {
			return true;
		}

		@Override
		public void doRenderLayer(EntityLivingBase e, float x, float y, float z,
				float p_177141_5_, float p_177141_6_, float p_177141_7_, float p_177141_8_) {

		}
	});
}

Posted

He could so long as he records if it has been run and doesn't run again.  Silly way to do it though.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

I would advise EntityConstruct event to add the your layer to the RenderPlayer instance.

Use Minecraft.getMinecraft().getRenderManager.getEntityRenderObject(EntityPlayerSP);

Make sure you use the client player, and check if the entity is instance of the EntityPlayer.

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