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[1.7.10][SOLVED] setFireInfo using Deprecated functions?


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Posted

Hi there,

I was just trying to make a wood variant, and wanted to have it be burnable.

By the new standards, I went and used Blocks.fire.setFireInfo.

Unfortunately, rather than making an instance of FireInfo, it tries to use the getIdFromBlock array approach (which is even indicated as deprecated, but there is no check to skip to the newer implementation).

Because of this, I get an ArrayIndexOutOfBounds as the getIdFromBlock of course returns -1.

Am I just overlooking some detail here? All help is appreciated.

If anyone has a comprehensive, visual guide to GUIs - don't hesitate to message me. They make my head spin.

Posted

You mean through GameRegistry.registerBlock? I do that... Unless I'm also supposed to register it elsewhere?

If anyone has a comprehensive, visual guide to GUIs - don't hesitate to message me. They make my head spin.

Posted

THAT.... is an awfully good point. A post-registration init method instead of the constructor.

 

I feel silly now...

 

Thanks!

If anyone has a comprehensive, visual guide to GUIs - don't hesitate to message me. They make my head spin.

Posted

THAT.... is an awfully good point. A post-registration init method instead of the constructor.

 

Or you could call the fire info in your main mod class....

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I prefer to keep things encapsulated where they belong as much as possible. Thanks for the idea though.

If anyone has a comprehensive, visual guide to GUIs - don't hesitate to message me. They make my head spin.

Posted

THAT.... is an awfully good point. A post-registration init method instead of the constructor.

Or you could try it from the block's constructor after the constructor calls registration. I recommend leaving a comment on the call to explain the necessity of the ordering.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

Possible. Centralized registration does allow for easier referencing later, I find. It's a balancing act, to be sure...

If anyone has a comprehensive, visual guide to GUIs - don't hesitate to message me. They make my head spin.

Posted

Maybe centralized declaration could get you the easy referencing while self-registration can still fit into encapsulation... and allow some classes to perform registration before finishing construction. But I suppose each modder's structure is a matter of taste and what's comfortable.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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