Posted September 22, 201510 yr Hey, is there an event to detect when an item (e.g. a stick) hits a block (e.g. thrown by a player)? public class MyBlock extends Block { @Override public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity) { System.out.println("collide event"); } } This works fine for players and animals/monsters, but not for items..
September 22, 201510 yr Hopper doesn't count. The hopper checks every tick to see if there are any items above itself, which is not useful here. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 23, 201510 yr The method that the OP is using will work if the block has a bounding box smaller than a full block. An offset of 0.01 on each side is enough to allow entities (including items) to collide with the block. Make sure you're actually overriding Block#onEntityCollidedWithBlock(World, BlockPos, IBlockState, Entity) (called when any entity collides with the block) and not Block#onEntityCollidedWithBlock(World, BlockPos, Entity) (called when an entity that returns true from Entity#canTriggerWalking walks on top the block). This basic demonstration spams the log when an item collides with the block. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
September 23, 201510 yr Author This doesn't work, not with players, items, mobs.. The event seems not to be called..
September 23, 201510 yr This doesn't work, not with players, items, mobs.. The event seems not to be called.. It works for me in the development environment and the deobfuscated client. Are you sure you're actually creating and registering an instance of your Block class? Does it have a bounding box smaller than a full block? Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
September 23, 201510 yr Author Yes, I forgot to set the bounds. But now, the border line is smaller (it disappeared). Can I set this manually without changing the bounds?
September 23, 201510 yr Yes, I forgot to set the bounds. But now, the border line is smaller (it disappeared). Can I set this manually without changing the bounds? Yes, override Block#getSelectedBoundingBox to return an AABB with the BlockPos 's x/y/z as the minimum coordinates and x/y/z + 1.0 as the maximum coordinates (like this). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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