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Brightness in ISimpleBlockRenderingHandler [1.7.10]


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i finally managed to render my new block ingame by composing it from vanilla blocks (calling RenderBlocks.setRenderBounds + RenderBlocks.renderStandardBlock a few times).

it works okay, plus i don't have to worry how it would look if someone uses a hi-res texture pack.


now, is there a way to make one of those parts brighter?

there are some brightness fields on RenderBlocks but they don't seem to do anything...

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