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Need help with weird modding glitch [Solved]


Rheel

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Hey guys!

 

I'm just new to this forum and also started modding with forge not so long ago. I already knew the basic things of Minecraft modding, but I wanted to go a bit more advanced.

 

Well, there is a weird glitch(?) when adding my 6th block into my mod_ file. When I add that block, Minecraft runs out of memory as soon as I test it. When I delete that block it runs fine, but when it's the only block (so if I /*...*/ the other blocks + their registers) it doesn't work either. Can someone help me?

mca.png
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Mod_ file:

package net.minecraft.src;

import java.util.*;
import java.io.*;

import net.minecraft.client.Minecraft;
import net.minecraft.src.forge.*;
import aa.client.*;

public class mod_AA extends BaseMod
{
public static Configuration f = new Configuration(new File(Minecraft.getMinecraftDir(), "config/AdvancedAgriculture.cfg"));


public static int oreZincID = mod_AA.ConfigurationProperties();

[...]

public static final Block oreZinc = new oreZinc(oreZincID, 1, Material.iron).setHardness(3.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setBlockName("oreZinc");

[...]

	ModLoader.addName(oreZinc, "Zinc Ore");

[...]

	ModLoader.registerBlock(oreZinc);

[...]

	MinecraftForgeClient.preloadTexture("/AA/Sprites/Blocks.png");

[...]

public static int ConfigurationProperties()
{
	oreZincID = Integer.parseInt(f.getOrCreateBlockIdProperty("oreZincID", 180).value);
}

 

oreZinc:

 

package aa.client;

import net.minecraft.src.*;
import net.minecraft.src.forge.*;

import java.util.*;

public class oreZinc extends Block implements ITextureProvider
{
public oreZinc(int i, int j, Material k)
{
	super(i, j, k);
}
public String getTextureFile()
{
	return "/AA/Sprites/Blocks.png";
}
public int idDropped(int i, Random random)
{
	return this.blockID;
}
public int quantityDropped(Random random)
{
	return 1;
}
}

 

For example oreCopper is exactly the same, but that one does work, but oreZinc doesn't...

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It would help if you posted all of your mod_class code...the censored version you posted has glaring errors that won't even't compile...like the ConfigurationProperties() member that should return an int but doesn't.

 

If your block is exactly like the others, then it is probably something else...but if you excise everything else, we won't be able to see it.

 

Also...it matters where you call certain things...and you have removed anything to help us understand that.

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The Problem is that if I delete everything that has to do with zinc (and that's everything you saw, belief me the other are just other blocks and items), the mod works... It is not just a code problem, it just says that it doesn't have enough memory...

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