Posted October 21, 20159 yr Hi, I'm currently struggling with how Sounds work in MC. In my mod I have a player fire a gun and I want him to hear a 2D sound and everyone else to hear a 3D sound at that position. I got packets and everything working, the problem is, I don't know how to create an actual 2D sound (i.e. a position-independent sound that just plays for one player - like background music). I looked at how it's done in a GUI and tried this method (as a lot of threads here suggested): Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.func_147673_a(new ResourceLocation(soundname))); The problem is, this: If I turn around while firing, I can clearly hear a difference in the sound depending on the angle I'm currently looking, which means it's not actually a 2D sound. Does anyone know something about that? Is there a way to play 2D sounds? Does it only work with a Stereo sound file?
October 21, 20159 yr PositionedSoundRecord(...) Dude, that's a 3D sound object. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 21, 20159 yr Author That's what I thought. But I haven't found anything else. It's even used for GUI buttons :-/ EDIT: Apparently it only works with a Stereo sound file. If you use a Mono sound, it will be positioned.
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