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[1.7.10] Techne Models without using .java file


yoshiquest
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I've seen plenty of tutorials about adding it via the exported .java file. However, for my project I'd rather not use that. Is there a way to use the raw techne model file instead? Or if not, then what does the json generated look like, and would that be a viable way of implementing it?

Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.

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I don't think Techne supports exporting as JSON, but if it does, you would only be able to use those in 1.8 for Blocks and Items - anything else and any prior version you have to use a .java file, be it a model or a custom render class that makes OpenGL calls directly (which is more difficult than just using the generated model file).

 

Why don't you want to use a .java file?

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I don't think Techne supports exporting as JSON, but if it does, you would only be able to use those in 1.8 for Blocks and Items - anything else and any prior version you have to use a .java file, be it a model or a custom render class that makes OpenGL calls directly (which is more difficult than just using the generated model file).

 

Why don't you want to use a .java file?

 

I'm currently working on a wrapper for the Clojure programming language (viewable here), letting you code in that instead of java. As such, making the user use a .java file in this context is kind of.... counter-intuitive. If I need to, and the format for the json files is correct (techne does seem to have this option btw), then I can simply create a code generator for the json files (which is what most of this library is anyways).

 

Why do you say it's only usable in 1.8 though?

Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.

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If you want to use .json models in terms of vanilla then they were added in 1.8. Logically - system doesn't exist in 1.7.10 (which is in thread's name).

 

Aside from that - Just make wrapper/parser for your custom files.

1.7.10 is no longer supported by forge, you are on your own.

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