Jump to content

[1.8] Dimension problems!


DaveTheModder

Recommended Posts

I'm trying to create custom dimensions. For development purposes only, I have it so that when a certain shovel is right-clicked, the player teleports to the dimension. The problem is that whenever I right click the shovel it takes me to the dimension for a tiny bit of time, but then takes me to the nether. Occasionally, it'll take me to the dimension, but not often.

 

Here is my WorldProvider class:

 

package com.codingcrusader.metalsplusplus;

 

import net.minecraft.world.WorldProvider;

import net.minecraft.world.biome.WorldChunkManagerHell;

import net.minecraft.world.chunk.Chunk;

import net.minecraft.world.chunk.IChunkProvider;

 

public class WorldProviderMetal extends WorldProvider {

    @Override

    protected void registerWorldChunkManager() {

        super.registerWorldChunkManager();

        this.worldChunkMgr = new WorldChunkManagerHell(new BiomeGenBronze(MetalMod.biomeBronzeId), 0.1F);

        this.dimensionId = MetalMod.dimensionBronzeId;

    }

 

    @Override

    public String getSaveFolder()

    {

        return "DIM-Bronze";

    }

 

    @Override

    public String getWelcomeMessage()

    {

        return "Yolo.....";

    }

 

    @Override

    public String getInternalNameSuffix() {

        return "bronzedimension";

    }

 

    @Override

    public String getDepartMessage()

    {

        return ".....oloY";

    }

 

    @Override

    public boolean canRespawnHere()

    {

        return true;

    }

 

    @Override

    public IChunkProvider createChunkGenerator()

    {

        return new ChunkProviderMetal(worldObj, worldObj.getSeed(), worldObj.getWorldInfo().isMapFeaturesEnabled(), worldObj.getWorldInfo().getGeneratorOptions());

    }

 

    @Override

    public String getDimensionName()

    {

        return "Bronze";

    }

 

 

    @Override

    public boolean canDoLightning(Chunk chunk)

    {

        return true;

    }

 

    @Override

    public boolean canDoRainSnowIce(Chunk chunk)

    {

        return false;

    }

}

 

 

 

Here is my ChunkProvider class:

 

package com.codingcrusader.metalsplusplus;

 

import net.minecraft.block.Block;

import net.minecraft.block.BlockFalling;

import net.minecraft.entity.EnumCreatureType;

import net.minecraft.init.Blocks;

import net.minecraft.util.BlockPos;

import net.minecraft.util.IProgressUpdate;

import net.minecraft.util.MathHelper;

import net.minecraft.world.ChunkCoordIntPair;

import net.minecraft.world.SpawnerAnimals;

import net.minecraft.world.World;

import net.minecraft.world.WorldType;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraft.world.chunk.Chunk;

import net.minecraft.world.chunk.ChunkPrimer;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.gen.*;

import net.minecraft.world.gen.feature.WorldGenDungeons;

import net.minecraft.world.gen.feature.WorldGenLakes;

import net.minecraft.world.gen.structure.*;

import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.event.terraingen.ChunkProviderEvent;

import net.minecraftforge.event.terraingen.PopulateChunkEvent;

import net.minecraftforge.event.terraingen.TerrainGen;

import net.minecraftforge.fml.common.eventhandler.Event;

 

import java.util.List;

import java.util.Random;

 

import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.*;

import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.*;

 

public class ChunkProviderMetal implements IChunkProvider {

        /** RNG. */

        private Random rand;

        private NoiseGeneratorOctaves field_147431_j;

        private NoiseGeneratorOctaves field_147432_k;

        private NoiseGeneratorOctaves field_147429_l;

        private NoiseGeneratorPerlin field_147430_m;

        /** A NoiseGeneratorOctaves used in generating terrain */

        public NoiseGeneratorOctaves noiseGen5;

        /** A NoiseGeneratorOctaves used in generating terrain */

        public NoiseGeneratorOctaves noiseGen6;

        public NoiseGeneratorOctaves mobSpawnerNoise;

        /** Reference to the World object. */

        private World worldObj;

        /** are map structures going to be generated (e.g. strongholds) */

        private final boolean mapFeaturesEnabled;

        private WorldType field_177475_o;

        private final double[] field_147434_q;

        private final float[] parabolicField;

        private ChunkProviderSettings settings;

        private Block field_177476_s;

        private double[] stoneNoise;

        private MapGenBase caveGenerator;

        /** Holds Stronghold Generator */

        /** Holds Village Generator */

        /** Holds Mineshaft Generator */

        private MapGenMineshaft mineshaftGenerator;

        private MapGenScatteredFeature scatteredFeatureGenerator;

        /** Holds ravine generator */

        private MapGenBase ravineGenerator;

        /** The biomes that are used to generate the chunk */

        private BiomeGenBase[] biomesForGeneration;

        double[] field_147427_d;

        double[] field_147428_e;

        double[] field_147425_f;

        double[] field_147426_g;

 

        public ChunkProviderMetal(World worldIn, long p_i45636_2_, boolean p_i45636_4_, String p_i45636_5_)

        {

            this.field_177476_s = Blocks.water;

            this.stoneNoise = new double[256];

            this.caveGenerator = new MapGenCaves();

            this.mineshaftGenerator = new MapGenMineshaft();

            this.scatteredFeatureGenerator = new MapGenScatteredFeature();

            this.ravineGenerator = new MapGenRavine();

            {

                caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);

                mineshaftGenerator = (MapGenMineshaft)TerrainGen.getModdedMapGen(mineshaftGenerator, MINESHAFT);

                scatteredFeatureGenerator = (MapGenScatteredFeature)TerrainGen.getModdedMapGen(scatteredFeatureGenerator, SCATTERED_FEATURE);

                ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator, RAVINE);

            }

            this.worldObj = worldIn;

            this.mapFeaturesEnabled = p_i45636_4_;

            this.field_177475_o = worldIn.getWorldInfo().getTerrainType();

            this.rand = new Random(p_i45636_2_);

            this.field_147431_j = new NoiseGeneratorOctaves(this.rand, 16);

            this.field_147432_k = new NoiseGeneratorOctaves(this.rand, 16);

            this.field_147429_l = new NoiseGeneratorOctaves(this.rand, 8);

            this.field_147430_m = new NoiseGeneratorPerlin(this.rand, 4);

            this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);

            this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);

            this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);

            this.field_147434_q = new double[825];

            this.parabolicField = new float[25];

 

            for (int j = -2; j <= 2; ++j)

            {

                for (int k = -2; k <= 2; ++k)

                {

                    float f = 10.0F / MathHelper.sqrt_float((float) (j * j + k * k) + 0.2F);

                    this.parabolicField[j + 2 + (k + 2) * 5] = f;

                }

            }

 

            if (p_i45636_5_ != null)

            {

                this.settings = ChunkProviderSettings.Factory.func_177865_a(p_i45636_5_).func_177864_b();

                this.field_177476_s = this.settings.useLavaOceans ? Blocks.lava : Blocks.water;

            }

 

            NoiseGenerator[] noiseGens = {field_147431_j, field_147432_k, field_147429_l, field_147430_m, noiseGen5, noiseGen6, mobSpawnerNoise};

            noiseGens = TerrainGen.getModdedNoiseGenerators(worldIn, this.rand, noiseGens);

            this.field_147431_j = (NoiseGeneratorOctaves)noiseGens[0];

            this.field_147432_k = (NoiseGeneratorOctaves)noiseGens[1];

            this.field_147429_l = (NoiseGeneratorOctaves)noiseGens[2];

            this.field_147430_m = (NoiseGeneratorPerlin)noiseGens[3];

            this.noiseGen5 = (NoiseGeneratorOctaves)noiseGens[4];

            this.noiseGen6 = (NoiseGeneratorOctaves)noiseGens[5];

            this.mobSpawnerNoise = (NoiseGeneratorOctaves)noiseGens[6];

        }

 

    public void setBlocksInChunk(int p_180518_1_, int p_180518_2_, ChunkPrimer p_180518_3_)

    {

        this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, p_180518_1_ * 4 - 2, p_180518_2_ * 4 - 2, 10, 10);

        this.func_147423_a(p_180518_1_ * 4, 0, p_180518_2_ * 4);

 

        for (int k = 0; k < 4; ++k)

        {

            int l = k * 5;

            int i1 = (k + 1) * 5;

 

            for (int j1 = 0; j1 < 4; ++j1)

            {

                int k1 = (l + j1) * 33;

                int l1 = (l + j1 + 1) * 33;

                int i2 = (i1 + j1) * 33;

                int j2 = (i1 + j1 + 1) * 33;

 

                for (int k2 = 0; k2 < 32; ++k2)

                {

                    double d0 = 0.125D;

                    double d1 = this.field_147434_q[k1 + k2];

                    double d2 = this.field_147434_q[l1 + k2];

                    double d3 = this.field_147434_q[i2 + k2];

                    double d4 = this.field_147434_q[j2 + k2];

                    double d5 = (this.field_147434_q[k1 + k2 + 1] - d1) * d0;

                    double d6 = (this.field_147434_q[l1 + k2 + 1] - d2) * d0;

                    double d7 = (this.field_147434_q[i2 + k2 + 1] - d3) * d0;

                    double d8 = (this.field_147434_q[j2 + k2 + 1] - d4) * d0;

 

                    for (int l2 = 0; l2 < 8; ++l2)

                    {

                        double d9 = 0.25D;

                        double d10 = d1;

                        double d11 = d2;

                        double d12 = (d3 - d1) * d9;

                        double d13 = (d4 - d2) * d9;

 

                        for (int i3 = 0; i3 < 4; ++i3)

                        {

                            double d14 = 0.25D;

                            double d16 = (d11 - d10) * d14;

                            double d15 = d10 - d16;

 

                            for (int j3 = 0; j3 < 4; ++j3)

                            {

                                if ((d15 += d16) > 0.0D)

                                {

                                    p_180518_3_.setBlockState(k * 4 + i3, k2 * 8 + l2, j1 * 4 + j3, Blocks.stone.getDefaultState());

                                }

                                else if (k2 * 8 + l2 < this.settings.seaLevel)

                                {

                                    p_180518_3_.setBlockState(k * 4 + i3, k2 * 8 + l2, j1 * 4 + j3, this.field_177476_s.getDefaultState());

                                }

                            }

 

                            d10 += d12;

                            d11 += d13;

                        }

 

                        d1 += d5;

                        d2 += d6;

                        d3 += d7;

                        d4 += d8;

                    }

                }

            }

        }

    }

 

    public void func_180517_a(int p_180517_1_, int p_180517_2_, ChunkPrimer p_180517_3_, BiomeGenBase[] p_180517_4_)

    {

        ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_180517_1_, p_180517_2_, p_180517_3_, this.worldObj);

        MinecraftForge.EVENT_BUS.post(event);

        if (event.getResult() == Event.Result.DENY) return;

 

        double d0 = 0.03125D;

        this.stoneNoise = this.field_147430_m.func_151599_a(this.stoneNoise, (double)(p_180517_1_ * 16), (double)(p_180517_2_ * 16), 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D);

 

        for (int k = 0; k < 16; ++k)

        {

            for (int l = 0; l < 16; ++l)

            {

                BiomeGenBase biomegenbase = p_180517_4_[l + k * 16];

                biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_180517_3_, p_180517_1_ * 16 + k, p_180517_2_ * 16 + l, this.stoneNoise[l + k * 16]);

            }

        }

    }

 

    /**

    * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the

    * specified chunk from the map seed and chunk seed

    */

    public Chunk provideChunk(int x, int z)

    {

        this.rand.setSeed((long)x * 341873128712L + (long)z * 132897987541L);

        ChunkPrimer chunkprimer = new ChunkPrimer();

        this.setBlocksInChunk(x, z, chunkprimer);

        this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, x * 16, z * 16, 16, 16);

        this.func_180517_a(x, z, chunkprimer, this.biomesForGeneration);

 

        if (this.settings.useCaves)

        {

            this.caveGenerator.func_175792_a(this, this.worldObj, x, z, chunkprimer);

        }

 

        if (this.settings.useRavines)

        {

            this.ravineGenerator.func_175792_a(this, this.worldObj, x, z, chunkprimer);

        }

 

        if (this.settings.useMineShafts && this.mapFeaturesEnabled)

        {

            this.mineshaftGenerator.func_175792_a(this, this.worldObj, x, z, chunkprimer);

        }

 

        if (this.settings.useTemples && this.mapFeaturesEnabled)

        {

            this.scatteredFeatureGenerator.func_175792_a(this, this.worldObj, x, z, chunkprimer);

        }

 

        Chunk chunk = new Chunk(this.worldObj, chunkprimer, x, z);

        byte[] abyte = chunk.getBiomeArray();

 

        for (int k = 0; k < abyte.length; ++k)

        {

            abyte[k] = (byte)this.biomesForGeneration[k].biomeID;

        }

 

        chunk.generateSkylightMap();

        return chunk;

    }

 

    private void func_147423_a(int p_147423_1_, int p_147423_2_, int p_147423_3_)

    {

        this.field_147426_g = this.noiseGen6.generateNoiseOctaves(this.field_147426_g, p_147423_1_, p_147423_3_, 5, 5, (double)this.settings.depthNoiseScaleX, (double)this.settings.depthNoiseScaleZ, (double)this.settings.depthNoiseScaleExponent);

        float f = this.settings.coordinateScale;

        float f1 = this.settings.heightScale;

        this.field_147427_d = this.field_147429_l.generateNoiseOctaves(this.field_147427_d, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, (double)(f / this.settings.mainNoiseScaleX), (double)(f1 / this.settings.mainNoiseScaleY), (double)(f / this.settings.mainNoiseScaleZ));

        this.field_147428_e = this.field_147431_j.generateNoiseOctaves(this.field_147428_e, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, (double)f, (double)f1, (double)f);

        this.field_147425_f = this.field_147432_k.generateNoiseOctaves(this.field_147425_f, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, (double)f, (double)f1, (double)f);

        boolean flag1 = false;

        boolean flag = false;

        int l = 0;

        int i1 = 0;

 

        for (int j1 = 0; j1 < 5; ++j1)

        {

            for (int k1 = 0; k1 < 5; ++k1)

            {

                float f2 = 0.0F;

                float f3 = 0.0F;

                float f4 = 0.0F;

                byte b0 = 2;

                BiomeGenBase biomegenbase = this.biomesForGeneration[j1 + 2 + (k1 + 2) * 10];

 

                for (int l1 = -b0; l1 <= b0; ++l1)

                {

                    for (int i2 = -b0; i2 <= b0; ++i2)

                    {

                        BiomeGenBase biomegenbase1 = this.biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10];

                        float f5 = this.settings.biomeDepthOffSet + biomegenbase1.minHeight * this.settings.biomeDepthWeight;

                        float f6 = this.settings.biomeScaleOffset + biomegenbase1.maxHeight * this.settings.biomeScaleWeight;

 

                        if (this.field_177475_o == WorldType.AMPLIFIED && f5 > 0.0F)

                        {

                            f5 = 1.0F + f5 * 2.0F;

                            f6 = 1.0F + f6 * 4.0F;

                        }

 

                        float f7 = this.parabolicField[l1 + 2 + (i2 + 2) * 5] / (f5 + 2.0F);

 

                        if (biomegenbase1.minHeight > biomegenbase.minHeight)

                        {

                            f7 /= 2.0F;

                        }

 

                        f2 += f6 * f7;

                        f3 += f5 * f7;

                        f4 += f7;

                    }

                }

 

                f2 /= f4;

                f3 /= f4;

                f2 = f2 * 0.9F + 0.1F;

                f3 = (f3 * 4.0F - 1.0F) / 8.0F;

                double d7 = this.field_147426_g[i1] / 8000.0D;

 

                if (d7 < 0.0D)

                {

                    d7 = -d7 * 0.3D;

                }

 

                d7 = d7 * 3.0D - 2.0D;

 

                if (d7 < 0.0D)

                {

                    d7 /= 2.0D;

 

                    if (d7 < -1.0D)

                    {

                        d7 = -1.0D;

                    }

 

                    d7 /= 1.4D;

                    d7 /= 2.0D;

                }

                else

                {

                    if (d7 > 1.0D)

                    {

                        d7 = 1.0D;

                    }

 

                    d7 /= 8.0D;

                }

 

                ++i1;

                double d8 = (double)f3;

                double d9 = (double)f2;

                d8 += d7 * 0.2D;

                d8 = d8 * (double)this.settings.baseSize / 8.0D;

                double d0 = (double)this.settings.baseSize + d8 * 4.0D;

 

                for (int j2 = 0; j2 < 33; ++j2)

                {

                    double d1 = ((double)j2 - d0) * (double)this.settings.stretchY * 128.0D / 256.0D / d9;

 

                    if (d1 < 0.0D)

                    {

                        d1 *= 4.0D;

                    }

 

                    double d2 = this.field_147428_e[l] / (double)this.settings.lowerLimitScale;

                    double d3 = this.field_147425_f[l] / (double)this.settings.upperLimitScale;

                    double d4 = (this.field_147427_d[l] / 10.0D + 1.0D) / 2.0D;

                    double d5 = MathHelper.denormalizeClamp(d2, d3, d4) - d1;

 

                    if (j2 > 29)

                    {

                        double d6 = (double)((float)(j2 - 29) / 3.0F);

                        d5 = d5 * (1.0D - d6) + -10.0D * d6;

                    }

 

                    this.field_147434_q[l] = d5;

                    ++l;

                }

            }

        }

    }

 

    /**

    * Checks to see if a chunk exists at x, z

    */

    public boolean chunkExists(int x, int z)

    {

        return true;

    }

 

    /**

    * Populates chunk with ores etc etc

    */

    public void populate(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_)

    {

        BlockFalling.fallInstantly = true;

        int k = p_73153_2_ * 16;

        int l = p_73153_3_ * 16;

        BlockPos blockpos = new BlockPos(k, 0, l);

        BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(blockpos.add(16, 0, 16));

        this.rand.setSeed(this.worldObj.getSeed());

        long i1 = this.rand.nextLong() / 2L * 2L + 1L;

        long j1 = this.rand.nextLong() / 2L * 2L + 1L;

        this.rand.setSeed((long)p_73153_2_ * i1 + (long)p_73153_3_ * j1 ^ this.worldObj.getSeed());

        boolean flag = false;

        ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(p_73153_2_, p_73153_3_);

 

        MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, flag));

 

        if (this.settings.useMineShafts && this.mapFeaturesEnabled)

        {

            this.mineshaftGenerator.func_175794_a(this.worldObj, this.rand, chunkcoordintpair);

        }

 

        if (this.settings.useTemples && this.mapFeaturesEnabled)

        {

            this.scatteredFeatureGenerator.func_175794_a(this.worldObj, this.rand, chunkcoordintpair);

        }

 

        int k1;

        int l1;

        int i2;

 

        if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && this.settings.useWaterLakes && !flag && this.rand.nextInt(this.settings.waterLakeChance) == 0

                && TerrainGen.populate(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, flag, LAKE))

        {

            k1 = this.rand.nextInt(16) + 8;

            l1 = this.rand.nextInt(256);

            i2 = this.rand.nextInt(16) + 8;

            (new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, blockpos.add(k1, l1, i2));

        }

 

        if (TerrainGen.populate(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, flag, LAVA) && !flag && this.rand.nextInt(this.settings.lavaLakeChance / 10) == 0 && this.settings.useLavaLakes)

        {

            k1 = this.rand.nextInt(16) + 8;

            l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);

            i2 = this.rand.nextInt(16) + 8;

 

            if (l1 < 63 || this.rand.nextInt(this.settings.lavaLakeChance / 8) == 0)

            {

                (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, blockpos.add(k1, l1, i2));

            }

        }

 

        if (this.settings.useDungeons)

        {

            boolean doGen = TerrainGen.populate(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, flag, DUNGEON);

            for (k1 = 0; doGen && k1 < this.settings.dungeonChance; ++k1)

            {

                l1 = this.rand.nextInt(16) + 8;

                i2 = this.rand.nextInt(256);

                int j2 = this.rand.nextInt(16) + 8;

                (new WorldGenDungeons()).generate(this.worldObj, this.rand, blockpos.add(l1, i2, j2));

            }

        }

 

        biomegenbase.decorate(this.worldObj, this.rand, new BlockPos(k, 0, l));

        if (TerrainGen.populate(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, flag, ANIMALS))

        {

            SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);

        }

        blockpos = blockpos.add(8, 0, 8);

 

        boolean doGen = TerrainGen.populate(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, flag, ICE);

        for (k1 = 0; doGen && k1 < 16; ++k1)

        {

            for (l1 = 0; l1 < 16; ++l1)

            {

                BlockPos blockpos1 = this.worldObj.getPrecipitationHeight(blockpos.add(k1, 0, l1));

                BlockPos blockpos2 = blockpos1.down();

 

                if (this.worldObj.func_175675_v(blockpos2))

                {

                    this.worldObj.setBlockState(blockpos2, Blocks.ice.getDefaultState(), 2);

                }

 

                if (this.worldObj.canSnowAt(blockpos1, true))

                {

                    this.worldObj.setBlockState(blockpos1, Blocks.snow_layer.getDefaultState(), 2);

                }

            }

        }

 

        MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(p_73153_1_, worldObj, rand, p_73153_2_, p_73153_3_, flag));

 

        BlockFalling.fallInstantly = false;

    }

 

    public boolean func_177460_a(IChunkProvider p_177460_1_, Chunk p_177460_2_, int p_177460_3_, int p_177460_4_)

    {

        boolean flag = false;

 

        /*if (this.settings.useMonuments && this.mapFeaturesEnabled && p_177460_2_.getInhabitedTime() < 3600L)

        {

            flag |= this.oceanMonumentGenerator.func_175794_a(this.worldObj, this.rand, new ChunkCoordIntPair(p_177460_3_, p_177460_4_));

        }*/

 

        return flag;

    }

 

    /**

    * Two modes of operation: if passed true, save all Chunks in one go.  If passed false, save up to two chunks.

    * Return true if all chunks have been saved.

    */

    public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_)

    {

        return true;

    }

 

    /**

    * Save extra data not associated with any Chunk.  Not saved during autosave, only during world unload.  Currently

    * unimplemented.

    */

    public void saveExtraData() {}

 

    /**

    * Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.

    */

    public boolean unloadQueuedChunks()

    {

        return false;

    }

 

    /**

    * Returns if the IChunkProvider supports saving.

    */

    public boolean canSave()

    {

        return true;

    }

 

    /**

    * Converts the instance data to a readable string.

    */

    public String makeString()

    {

        return "RandomLevelSource";

    }

 

    public List func_177458_a(EnumCreatureType p_177458_1_, BlockPos p_177458_2_)

    {

        BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(p_177458_2_);

 

        if (this.mapFeaturesEnabled)

        {

            if (p_177458_1_ == EnumCreatureType.MONSTER && this.scatteredFeatureGenerator.func_175798_a(p_177458_2_))

            {

                return this.scatteredFeatureGenerator.getScatteredFeatureSpawnList();

            }

        }

 

        return biomegenbase.getSpawnableList(p_177458_1_);

    }

 

    @Override

    public BlockPos getStrongholdGen(World worldIn, String p_180513_2_, BlockPos p_180513_3_) {

        return null;

    }

 

    public int getLoadedChunkCount()

    {

        return 0;

    }

 

    public void recreateStructures(Chunk p_180514_1_, int p_180514_2_, int p_180514_3_)

    {

        if (this.settings.useMineShafts && this.mapFeaturesEnabled)

        {

            this.mineshaftGenerator.func_175792_a(this, this.worldObj, p_180514_2_, p_180514_3_, (ChunkPrimer)null);

        }

 

        if (this.settings.useTemples && this.mapFeaturesEnabled)

        {

            this.scatteredFeatureGenerator.func_175792_a(this, this.worldObj, p_180514_2_, p_180514_3_, (ChunkPrimer)null);

        }

    }

 

    public Chunk provideChunk(BlockPos blockPosIn)

    {

        return this.provideChunk(blockPosIn.getX() >> 4, blockPosIn.getZ() >> 4);

    }

}

 

 

 

If it helps, here is my custom BiomeGen:

 

package com.codingcrusader.metalsplusplus;

 

import com.codingcrusader.metalsplusplus.blocks.ModBlocks;

import net.minecraft.block.material.Material;

import net.minecraft.entity.passive.EntityCow;

import net.minecraft.init.Blocks;

import net.minecraft.util.BlockPos;

import net.minecraft.world.World;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraft.world.gen.feature.WorldGenBigMushroom;

import net.minecraft.world.gen.feature.WorldGenerator;

 

import java.util.Random;

 

public class BiomeGenBronze extends BiomeGenBase {

    private WorldGenerator bronzethingy;

    public final Material blockMaterial;

    public BiomeGenBronze(int par1) {

        super(par1);

        this.blockMaterial = Material.water;

        this.minHeight = 0.1F;

        this.maxHeight = 0.6F;

        this.topBlock = ModBlocks.copper_ore.getDefaultState();

        this.fillerBlock = Blocks.dirt.getDefaultState();

        this.setBiomeName("Bronze");

        this.waterColorMultiplier = 0xE42D17;

        this.theBiomeDecorator.deadBushPerChunk = 10;

    }

 

    @Override

    public void decorate(World worldIn, Random random, BlockPos p_180624_3_) {

        super.decorate(worldIn, random, p_180624_3_);

        int worldHeight = 0;

        while(worldIn.getBlockState(new BlockPos(p_180624_3_.getX(), worldHeight, p_180624_3_.getZ())) != Blocks.air.getDefaultState()) {

            worldHeight++;

        }

 

        if (random.nextInt(500) == 0)

        {

            int k = p_180624_3_.getX() + random.nextInt(16) + 8;

            int l = p_180624_3_.getZ() + random.nextInt(16) + 8;

            WorldGenBigMushroom worldgendesertwells = new WorldGenBigMushroom();

            worldgendesertwells.generate(worldIn, random, new BlockPos(k, worldHeight+1, l));

        }

    }

}

 

 

 

Any ideas what is causing the problem?

 

Thanks for help!

Link to comment
Share on other sites

I don't know much about Miinecraft 1.8 biome creation but maybe it is because you are using WorldChunkManagerHell and not WorldChunkManager. Like I said, I don't know much but that might be it.

 

 

EDIT: You also might want to disable BBCode in your post. It's making smilies inside the code.

egg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.