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Featured Replies

Posted

I do code .addExperienceLevel(int); By GuiScreen.

 

@Override
protected void actionPerformed(GuiButton button){
	switch(button.id){
	case 1:
		EntityPlayer player = Minecraft.getMinecraft().thePlayer;

		int xp = player.experienceLevel;
		player.addExperienceLevel(-1000);
	}

 

If LV 1100 it will remaining 100 but if earn xp 1 it retrun 100 to 1100.

GUIs are client-only, but the server is in control of the game. If you make changes on the client, they'll just be overwritten by the server's values.

 

You need to send a packet to the server telling it that the player pressed the button so it can take the appropriate action. diesieben07 has a tutorial on the Simple Network Wrapper here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

What do you mean?

 

If your mod isn't on the server, you can't modify server-controlled values like experience unless you can use a vanilla packet to do it for you. There's no packet that modifies experience. You could send a chat packet to execute the

/xp

command, but that would only work if the player has permission to use it.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

I mean want will make guiscreen give xp by not command.

but you tell me. give me send packate.

 

If use Guiscreen for send packate. I will can do it ?

 

If can do it. How to can do ?

Use the Simple Network Wrapper to send packets between the client and server. Look at the tutorial I linked in my first post for an explanation of how to use the system.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

The Simple is registerMessage()

 

network = NetworkRegistry.INSTANCE.newSimpleChannel("MyChannel");
       network.registerMessage(MyMessage.Handler.class, MyMessage.class, 0, Side.SERVER);

 

I want use void in NetworkRegistry ?

That registration code looks correct, but I can't understand what you're asking.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

I can't understand at this code

 

network = NetworkRegistry.INSTANCE.newSimpleChannel("MyChannel");
network.registerMessage(MyMessage.Handler.class, MyMessage.class, 0, Side.SERVER);

 

I want use network. ? of guiscreen

MainMod.networkHandler.sendAFuckingPacket()

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

you mean networkHandler = NetworkRegistry.INSTANCE.newSimpleChannel("MyChannel");

and use networkHandler.sendAFuckingPacket ?

It isn't literally called "sendAFuckingPacket" but yes.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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