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Entity is Disappearing when I Re-open the World


Asweez

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My Entity keeps disappearing when I close and re-open the world. I spawn it in, save and exit the world, then when I re-open it, nothing is there. What's happening?

 

 

Code:

 

package com.apmods.creeps.entity;

import com.google.common.base.Predicate;

import net.minecraft.entity.Entity;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIAvoidEntity;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.world.World;

public class EntityThief extends EntityMob implements IInventory{

private ItemStack[] invItems = new ItemStack[2];

private EntityAIAvoidEntity aiAvoid = new EntityAIAvoidEntity(this, new Predicate(){
	private static final String __OBFID = "CL_00002243";
        public boolean func_179874_a(Entity p_179874_1_)
        {
            return p_179874_1_ instanceof EntityPlayer;
        }
        public boolean apply(Object p_apply_1_)
        {
            return this.func_179874_a((Entity)p_apply_1_);
        }
}, 8f, 0.3, 0.;

private EntityAINearestAttackableTarget aiNearest = new EntityAINearestAttackableTarget(this, EntityPlayer.class, true);
private EntityAIAttackOnCollide aiAttack = new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.5D, false);

public EntityThief(World worldIn) {
	super(worldIn);
	this.tasks.addTask(1, new EntityAISwimming(this));
	this.tasks.addTask(3, aiAttack);
	this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
	this.tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	this.tasks.addTask(6, new EntityAILookIdle(this));

	this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
	this.targetTasks.addTask(2, aiNearest);
}

public boolean attackEntityAsMob(Entity p_70652_1_)
    {
	if(p_70652_1_ instanceof EntityPlayer){
		EntityPlayer player = (EntityPlayer) p_70652_1_;
		int i = rand.nextInt(player.inventory.getSizeInventory());
		if(player.inventory.getStackInSlot(i) != null){
			if(this.invItems[0] == null){
				this.invItems[0] = player.inventory.getStackInSlot(i).copy();
				this.getStackInSlot(0).setTagCompound(player.inventory.getStackInSlot(i).getTagCompound());
			}
			else{
				this.invItems[1] = player.inventory.getStackInSlot(i).copy();
				this.getStackInSlot(1).setTagCompound(player.inventory.getStackInSlot(i).getTagCompound());
			}
			player.inventory.setInventorySlotContents(i, (ItemStack)null);
		}
	}
        return super.attackEntityAsMob(p_70652_1_);
    }

protected void updateAITasks() {
	if(this.invItems[0] != null || this.invItems[1] != null){
		this.tasks.addTask(3, aiAvoid);
		this.targetTasks.removeTask(aiNearest);
	}
	else{
		this.tasks.addTask(3, aiAttack);
		this.targetTasks.addTask(2, aiNearest);
	}
}



@Override
protected void dropEquipment(boolean p_82160_1_, int p_82160_2_) {
	if(invItems[0] != null){
		this.dropItem(invItems[0].getItem(), invItems[0].stackSize);
	}
	if(invItems[1] != null){
		this.dropItem(invItems[1].getItem(), invItems[1].stackSize);
	}
}

@Override
public void writeToNBT(NBTTagCompound nbt) {
	NBTTagList nbttaglist = new NBTTagList();

	for (int i = 0; i < this.invItems.length; ++i)
	{
		if (this.invItems[i] != null)
		{
			NBTTagCompound slotTag = new NBTTagCompound();
			slotTag.setByte("Slot", (byte)i);
			this.invItems[i].writeToNBT(slotTag);
			nbttaglist.appendTag(slotTag);
		}
	}
	nbt.setTag("Items", nbttaglist);
}

@Override
public void readFromNBT(NBTTagCompound nbt) {

	NBTTagList nbttaglist = nbt.getTagList("Items", 10);
	this.invItems = new ItemStack[this.getSizeInventory()];

	for (int i = 0; i < nbttaglist.tagCount(); ++i)
	{
		NBTTagCompound slotTag = nbttaglist.getCompoundTagAt(i);
		int j = slotTag.getByte("Slot") & 255;

		if (j >= 0 && j < this.invItems.length)
		{
			this.invItems[j] = ItemStack.loadItemStackFromNBT(slotTag);
		}
	}
}

@Override
public int getSizeInventory() {
	// TODO Auto-generated method stub
	return invItems.length;
}

@Override
public ItemStack getStackInSlot(int index) {
	// TODO Auto-generated method stub
	return invItems[index];
}

public ItemStack decrStackSize(int slot, int amount)
{
	if (this.invItems[slot] != null)
	{
		ItemStack itemstack;

		if (this.invItems[slot].stackSize <= amount)
		{
			itemstack = this.invItems[slot];
			this.invItems[slot] = null;
			return itemstack;
		}
		else
		{
			itemstack = this.invItems[slot].splitStack(amount);

			if (this.invItems[slot].stackSize == 0)
			{
				this.invItems[slot] = null;
			}

			return itemstack;
		}
	}
	else
	{
		return null;
	}
}

/**
 * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
 * like when you close a workbench GUI.
 */
public ItemStack getStackInSlotOnClosing(int slot)
{
	if (this.invItems[slot] != null)
	{
		ItemStack itemstack = this.invItems[slot];
		this.invItems[slot] = null;
		return itemstack;
	}
	else
	{
		return null;
	}
}

/**
 * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
 */
public void setInventorySlotContents(int slot, ItemStack stack)
{
	this.invItems[slot] = stack;

	if (stack != null && stack.stackSize > this.getInventoryStackLimit())
	{
		stack.stackSize = this.getInventoryStackLimit();
	}
}

/**
 * For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it
 * hasn't changed and skip it.
 */
public void markDirty() {}

/**
 * Do not make give this method the name canInteractWith because it clashes with Container
 */
public boolean isUseableByPlayer(EntityPlayer player)
{
	return false;
}

public void openInventory(EntityPlayer p) {}

public void closeInventory(EntityPlayer p) {}

/**
 * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
 */
public boolean isItemValidForSlot(int slot, ItemStack stack)
{	
	return true;
}

/**
 * Returns the name of the inventory
 */
public String getName()
{
	return "Theif";
}

/**
 * Returns the maximum stack size for a inventory slot.
 */
public int getInventoryStackLimit()
{
	return 64;
}

@Override
public int getField(int id) {
	// TODO Auto-generated method stub
	return 0;
}

@Override
public void setField(int id, int value) {
	// TODO Auto-generated method stub

}

@Override
public int getFieldCount() {
	// TODO Auto-generated method stub
	return 0;
}

@Override
public void clear() {
	// TODO Auto-generated method stub

}


}

 

Creator of the MyFit, MagiCraft, Tesseract gun, and Papa's Wingeria mod.

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