Posted November 26, 201510 yr My Entity keeps disappearing when I close and re-open the world. I spawn it in, save and exit the world, then when I re-open it, nothing is there. What's happening? Code: package com.apmods.creeps.entity; import com.google.common.base.Predicate; import net.minecraft.entity.Entity; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIAvoidEntity; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.world.World; public class EntityThief extends EntityMob implements IInventory{ private ItemStack[] invItems = new ItemStack[2]; private EntityAIAvoidEntity aiAvoid = new EntityAIAvoidEntity(this, new Predicate(){ private static final String __OBFID = "CL_00002243"; public boolean func_179874_a(Entity p_179874_1_) { return p_179874_1_ instanceof EntityPlayer; } public boolean apply(Object p_apply_1_) { return this.func_179874_a((Entity)p_apply_1_); } }, 8f, 0.3, 0.; private EntityAINearestAttackableTarget aiNearest = new EntityAINearestAttackableTarget(this, EntityPlayer.class, true); private EntityAIAttackOnCollide aiAttack = new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.5D, false); public EntityThief(World worldIn) { super(worldIn); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(3, aiAttack); this.tasks.addTask(4, new EntityAIWander(this, 1.0D)); this.tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, aiNearest); } public boolean attackEntityAsMob(Entity p_70652_1_) { if(p_70652_1_ instanceof EntityPlayer){ EntityPlayer player = (EntityPlayer) p_70652_1_; int i = rand.nextInt(player.inventory.getSizeInventory()); if(player.inventory.getStackInSlot(i) != null){ if(this.invItems[0] == null){ this.invItems[0] = player.inventory.getStackInSlot(i).copy(); this.getStackInSlot(0).setTagCompound(player.inventory.getStackInSlot(i).getTagCompound()); } else{ this.invItems[1] = player.inventory.getStackInSlot(i).copy(); this.getStackInSlot(1).setTagCompound(player.inventory.getStackInSlot(i).getTagCompound()); } player.inventory.setInventorySlotContents(i, (ItemStack)null); } } return super.attackEntityAsMob(p_70652_1_); } protected void updateAITasks() { if(this.invItems[0] != null || this.invItems[1] != null){ this.tasks.addTask(3, aiAvoid); this.targetTasks.removeTask(aiNearest); } else{ this.tasks.addTask(3, aiAttack); this.targetTasks.addTask(2, aiNearest); } } @Override protected void dropEquipment(boolean p_82160_1_, int p_82160_2_) { if(invItems[0] != null){ this.dropItem(invItems[0].getItem(), invItems[0].stackSize); } if(invItems[1] != null){ this.dropItem(invItems[1].getItem(), invItems[1].stackSize); } } @Override public void writeToNBT(NBTTagCompound nbt) { NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.invItems.length; ++i) { if (this.invItems[i] != null) { NBTTagCompound slotTag = new NBTTagCompound(); slotTag.setByte("Slot", (byte)i); this.invItems[i].writeToNBT(slotTag); nbttaglist.appendTag(slotTag); } } nbt.setTag("Items", nbttaglist); } @Override public void readFromNBT(NBTTagCompound nbt) { NBTTagList nbttaglist = nbt.getTagList("Items", 10); this.invItems = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound slotTag = nbttaglist.getCompoundTagAt(i); int j = slotTag.getByte("Slot") & 255; if (j >= 0 && j < this.invItems.length) { this.invItems[j] = ItemStack.loadItemStackFromNBT(slotTag); } } } @Override public int getSizeInventory() { // TODO Auto-generated method stub return invItems.length; } @Override public ItemStack getStackInSlot(int index) { // TODO Auto-generated method stub return invItems[index]; } public ItemStack decrStackSize(int slot, int amount) { if (this.invItems[slot] != null) { ItemStack itemstack; if (this.invItems[slot].stackSize <= amount) { itemstack = this.invItems[slot]; this.invItems[slot] = null; return itemstack; } else { itemstack = this.invItems[slot].splitStack(amount); if (this.invItems[slot].stackSize == 0) { this.invItems[slot] = null; } return itemstack; } } else { return null; } } /** * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - * like when you close a workbench GUI. */ public ItemStack getStackInSlotOnClosing(int slot) { if (this.invItems[slot] != null) { ItemStack itemstack = this.invItems[slot]; this.invItems[slot] = null; return itemstack; } else { return null; } } /** * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). */ public void setInventorySlotContents(int slot, ItemStack stack) { this.invItems[slot] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } } /** * For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it * hasn't changed and skip it. */ public void markDirty() {} /** * Do not make give this method the name canInteractWith because it clashes with Container */ public boolean isUseableByPlayer(EntityPlayer player) { return false; } public void openInventory(EntityPlayer p) {} public void closeInventory(EntityPlayer p) {} /** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ public boolean isItemValidForSlot(int slot, ItemStack stack) { return true; } /** * Returns the name of the inventory */ public String getName() { return "Theif"; } /** * Returns the maximum stack size for a inventory slot. */ public int getInventoryStackLimit() { return 64; } @Override public int getField(int id) { // TODO Auto-generated method stub return 0; } @Override public void setField(int id, int value) { // TODO Auto-generated method stub } @Override public int getFieldCount() { // TODO Auto-generated method stub return 0; } @Override public void clear() { // TODO Auto-generated method stub } } Creator of the MyFit, MagiCraft, Tesseract gun, and Papa's Wingeria mod.
November 26, 201510 yr You're not calling the super() for read/writeToNBT I think its my java of the variables.
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