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Posted

I have just updated to 1.8 - 11.14.4.1563 and there are some changes :

 

1449065886-capture-du-2015-12-02-15-16-55.png

 

Ambient occlusion seems to work but not always, the block on the grass are too dark and the items are all black

Posted

I'll have fry take a look at the issue, but also, why is this a custom model.. you're rendering a normal model... just with two layers... JSON should allow you to do that just fine.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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Posted

1) lighting system needs correct normals to be specified to generate the correct AO shadowing data; you're using very old hard-coded code to generate the vertex data, which doesn't do that - if you want to generate the model like this, look at custom model loaders that are in forge.

2) retexturing like this can be accomplished more easily - get cube model from the registry (ModelLoaderRegistry.getModel(new ResourceLocation("block/cube_all"), or something similar), or make a json model with 2 layers, which would be more appropriate for this; cast to IRetexturableModel (with checking), and call retexture. Look at uses of IRetexturableModel in forge for examples.

Posted

I have tested a lot of things, nothings works. When you say "cast to IRetexturableModel (with checking)" can you show me an example. Because in every cases, I end up with a exception

Do I have to implement an IRetexturableModel ? Or can I use the class Wrapper in B3DLoader ?

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