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Posted

Obsidia crashes with forge é.è

 

Being author of this mod (luckily) i know what the problem is.

 

ModLoader has a nice build in, good working, entityTracker system.

Sadly enough, Forge never adapted this ModLoader method, but created an own entitytracker (which untill today i still didn't find any tutorials of, or failed miserably trying myself)

 

So any fix would be great, as I use my own mod together with forge mods.

 

 

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Posted

You're registering your entity after you register it's tracker.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

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Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

Posted

While that may be true, Modloader is less picky when it comes to those things - so perhaps FML should sort it out for Modloader mods which try to do that (if possible). Are you just using Modloader functions?

Posted
  On 11/20/2012 at 11:50 AM, Cloudy said:

While that may be true, Modloader is less picky when it comes to those things - so perhaps FML should sort it out for Modloader mods which try to do that (if possible). Are you just using Modloader functions?

 

i think you might be wrong:/

cause in my mod file the entityTracker is clearely registered after the entity.

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