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Featured Replies

Posted

Hey !

 

I'm a new moder and I wanted to know if there was a way to get the amount of TileEntitys that are in a certain radius of the player.

 

I know that i could use

 

world.loadedTileEntityList

 

but my mod is meant for a server with thousands and thousands of TileEntitys, and if I just want to recover the Tiles around the player, it will create a lot of lags to get through all of those tiles.

 

Any idea ? :3

 

 

Iterate through every x,y,z position in the desired radius around the player's position and use

World#getTileEntity

to get the

TileEntity

at each position (will be

null

if there isn't one).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

Well, it means that i would have to check more than 60k blocs just for 1 chunk. I'm pretty sure it could cause a little bit of lag.

Well, it means that i would have to check more than 60k blocs just for 1 chunk. I'm pretty sure it could cause a little bit of lag.

You must have a pretty big range in mind...

 

Why do you need this? Are you sure there aren't any alternatives?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

  • Author

I'm looking for a way to find hidden chests. If there's no other way of finding how many tiles are around the player without lag, I will search for other alternatives.

 

Concerning the range, a range of one chunk would be fine but it needs to go from the bedrock to the top of the map, so it's going to be a lot of blocs to check.

Looking at 65000 blocks (a whole chunk) doesn't take that long. Less than a millisecond based on my own observations (doing block lookups, rather than TE). I'd you only do the check every few seconds, rather than constantly (how often is the player going to move far enough or the works state change such that the results are no longer valid? ), the lag will never be noticable.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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