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How to use an event to determine when a player crosses a chunk border?


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Posted

For a server-side mod that makes some chunks private.

 

When a player enters a chunk he/she receives a message if that chunk is already claimed.

 

I now use a class that implements 'IScheduledTickHandler' that every 5 ticks checks the coordinates of all the players to see if they moved to another chunk.

This works, but I would guess that using an event would be less demanding on the server.

 

I tried it with 'EntityEvent.EnteringChunk', but that is called with non-player entities as well.

I couldn't find out if it was a mob or a player that was causing the event to be called.

 

I couldn't find if something exists like -PlayerEvent.EnteringChunk-.

 

Thank you.

Posted

You can use EntityEvent.EnteringChunk just fine. Just make sure your entity is instanceof EntityPlayer like:

if(event.entity instanceof EntityPlayer) {
   // YOUR CODE
}

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted
You can use EntityEvent.EnteringChunk just fine. Just make sure your entity is instanceof EntityPlayer
Thank you. I'll keep using my old method for now, because EntityEvent.EnteringChunk is called so often with mobs moving.

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