Posted December 28, 20159 yr I would like to know if it is possible to obtain the current world's name in multiplayer (probably something to do with packets). I know that in singleplayer the server code handles world data and information about the world, but how would I receive/interpret data from a multiplayer server to get the world name? Thank you!
December 28, 20159 yr Author Are you saying that the world name, like the seed, is not available to clients by default?
December 28, 20159 yr Specifically because knowing the seed is a cheat: you could easily make a clone of the world and examine it with 3rd party tools to find minerals. That said, there IS a client side mod that can save the chunk data anyway (it can't save chest and other inventory content unless the container is opened, but that's pretty minor). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.