Posted December 29, 20159 yr I created a simple block ,and a hammer item to change metadata. When standing on the tall block (default case), and just look at the smaller block(case 0-3), the player falls through the tall block down to the lower block level (looks like i,m standing in quicksand) , but the taller block still has it's full block bound @Override public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z) { switch(world.getBlockMetadata(x, y, z)){ case 0: case 1: case 2: case 3: this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.5F, 1.0F); break; default: this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); break; } }
December 29, 20159 yr IIRC, you want to override getCollisionBoundingBoxFromPool() . Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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