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Detecting X-Ray resourcepacks


FuzeIII

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AH HAHAHAHA

 

HEHEHE

 

Ha ha ha heeee..... oooh boy.

 

This is going to be tough as balls as it has to be done client side and anything done client side has to be assumed to be inherently insecure.  That is: someone clever enough can decompile your mod, strip out the checking code (or make it always return, "Yep! No X-Ray!") and recompile it and you would never know.

 

That said, the only way I know how to get access to the pixel data of a given texture would be the method I talk about over here.  You'd just have to rewrite some of the functions and then do Dirty Tricks as part of the processing (that is: violate the implied agreement that the texture loading code is there to load textures and not cause side effects, though no one will ever check to see that that is true).  You'd still have to register a new texture icon to get the code to execute, but it could report back to Somewhere Else its findings.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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