Posted January 1, 20169 yr When i should start playing my ITickableSounds to prevent ConcurrentModificationException randomly occuring in SoundHandler?
January 1, 20169 yr TickEvent.ClientTickEvent I push all of my ITickableSounds into a ConcurrentHashMap, which is threadsafe, then when the tick event happens, I iterate over it and start the sounds, and remove them from the map. (I should probably be using a concurrent array of some sort, but I'm not sure which variety is appropriate). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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