Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

So i am updating from 1.8.to 1.8.8 and for some reason my spawn particle isn't working and i cant see why. I don't see anything that's changed that could be the cause of this.

Just for reference im spawning particles around my entity.

this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, this.posX + x, this.posY + y, this.posZ + z, 0, 0, 0, 0);
this.worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.posX + x - 0.5, this.posY + y - 0.5, this.posZ + z - 0.5, 0, 255, 0, 0);				

For some reason when this is called it just doesn't spawn the particles.

BioWarfare Mod: http://goo.gl/BYWQty

  • Author

this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL,false, this.posX + x, this.posY + y, this.posZ + z, 0, 0, 0, 0);
this.worldObj.spawnParticle(EnumParticleTypes.REDSTONE,false, this.posX + x - 0.5, this.posY + y - 0.5, this.posZ + z - 0.5, 0, 255, 0, 0);

I also tried isremote and sideonly.

BioWarfare Mod: http://goo.gl/BYWQty

  • Author

I did i changed the method I was using but I get your point il just give you the whole class.

package com.looke81.biowarfare.entity;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

import com.looke81.biowarfare.init.BioWarfarePotionRegistry;

import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class EntityGrenadeEffectToxic extends Entity {
public EntityGrenadeEffectToxic(World p_i1738_1_) {
	super(p_i1738_1_);

}

public static int counter;

public void onUpdate() {
	counter++;
	if (counter == 5) {
		for (int x = 0; x < 11; x++) {
			for (int y = 0; y < 11; y++) {
				for (int z = 0; z < 11; z++) {

					this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL,false, this.posX + x, this.posY + y, this.posZ + z, 0, 0, 0, 0);
					this.worldObj.spawnParticle(EnumParticleTypes.REDSTONE,false, this.posX + x - 0.5, this.posY + y - 0.5, this.posZ + z - 0.5, 0, 255, 0, 0);

					counter = 0;

				}

			}
		}
	}

	World entityWorld = getEntityWorld();

	List nearEntities = entityWorld.getEntitiesWithinAABBExcludingEntity(this, getEntityBoundingBox().expand(10.0D, 10.0D, 10.0D));

	List<Entity> outerEntities = new ArrayList<Entity>();

	outerEntities.addAll(nearEntities);

	for (Entity outerEntity : outerEntities) {
		if (outerEntity instanceof EntityLivingBase) {
			((EntityLivingBase) outerEntity).addPotionEffect(new PotionEffect(BioWarfarePotionRegistry.Toxic.id, 20, 30));
		}
	}

	if (this.ticksExisted == 500) {
		this.setDead();
	}
}
   
@Override
protected void entityInit() {

}

@Override
protected void readEntityFromNBT(NBTTagCompound p_70037_1_) {

}

@Override
protected void writeEntityToNBT(NBTTagCompound p_70014_1_) {

}

}

BioWarfare Mod: http://goo.gl/BYWQty

  • Author

Is that better now? (still not working)  Also my getEntitiesWithinAABBExcludingEntity is not related to the particles and works fine for me, would you suggest I do it differently?

package com.looke81.biowarfare.entity;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

import com.looke81.biowarfare.init.BioWarfarePotionRegistry;

import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class EntityGrenadeEffectToxic extends Entity {
public EntityGrenadeEffectToxic(World p_i1738_1_) {
	super(p_i1738_1_);

}

public int counter;
 @SideOnly(Side.CLIENT)
 @Override
public void onUpdate() {
	 super.onUpdate();
	counter++;
	if (counter == 5) {
		for (int x = 0; x < 11; x++) {
			for (int y = 0; y < 11; y++) {
				for (int z = 0; z < 11; z++) {

					this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, this.posX + x, this.posY + y, this.posZ + z, 0, 0, 0, 0);
					this.worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.posX + x - 0.5, this.posY + y - 0.5, this.posZ + z - 0.5, 0, 255, 0, 0);

					counter = 0;

				}

			}
		}
	}

	World entityWorld = getEntityWorld();

	List nearEntities = entityWorld.getEntitiesWithinAABBExcludingEntity(this, getEntityBoundingBox().expand(10.0D, 10.0D, 10.0D));

	List<Entity> outerEntities = new ArrayList<Entity>();

	outerEntities.addAll(nearEntities);

	for (Entity outerEntity : outerEntities) {
		if (outerEntity instanceof EntityLivingBase) {
			((EntityLivingBase) outerEntity).addPotionEffect(new PotionEffect(BioWarfarePotionRegistry.Toxic.id, 20, 30));
		}
	}

	if (this.ticksExisted == 500) {
		this.setDead();
	}
}
   
@Override
protected void entityInit() {

}

@Override
protected void readEntityFromNBT(NBTTagCompound p_70037_1_) {

}

@Override
protected void writeEntityToNBT(NBTTagCompound p_70014_1_) {

}

}

BioWarfare Mod: http://goo.gl/BYWQty

  • Author

-Okay thanks I am now using isremote

-Is using isremote like this fixing that now?

@Override
public void onUpdate() {
	 super.onUpdate();
	counter++;
	if (counter == 5) {
		for (int x = 0; x < 11; x++) {
			for (int y = 0; y < 11; y++) {
				for (int z = 0; z < 11; z++) {
					if(this.worldObj.isRemote){
					this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, this.posX + x, this.posY + y, this.posZ + z, 0, 0, 0, 0);
					this.worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.posX + x - 0.5, this.posY + y - 0.5, this.posZ + z - 0.5, 0, 255, 0, 0);

					counter = 0;
					}
				}

			}
		}
	}

-I see what you mean but will that be that big of an issue and obviously i ignore half of it because you can apply a potion effect to a non entitylivingbase.

-Because this doesn't work for some reason...

World entityWorld = getEntityWorld();

	List<Entity> nearEntities = entityWorld.getEntitiesWithinAABBExcludingEntity(this, getEntityBoundingBox().expand(10.0D, 10.0D, 10.0D));


	for (Entity nearEntitie : nearEntities) {
		if (nearEntities instanceof EntityLivingBase) {
			((EntityLivingBase) nearEntities).addPotionEffect(new PotionEffect(BioWarfarePotionRegistry.Toxic.id, 20, 30));
		}
	}

BioWarfare Mod: http://goo.gl/BYWQty

  • Author

-ok isremote is now enclosing the counter and for-loop

-guess so

-umm doesn't work means that it doesn't apply the effect to the entitys.

Particles are still not spawning tho so idk

BioWarfare Mod: http://goo.gl/BYWQty

  • Author

-which is why I add it to a list of entitys that can be entitylivingbase

-well i thought that was the first thing I did but apparently not yeah its not being called but why?

@Override
public void onUpdate() {
	 super.onUpdate();
	counter++;
	if(this.worldObj.isRemote){
	if (counter == 5) {

		for (int x = 0; x < 11; x++) {
			for (int y = 0; y < 11; y++) {
				for (int z = 0; z < 11; z++) {

					this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, this.posX + x, this.posY + y, this.posZ + z, 0, 0, 0, 0);
					this.worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.posX + x - 0.5, this.posY + y - 0.5, this.posZ + z - 0.5, 0, 255, 0, 0);
					System.out.println("being called?"); 
					counter = 0;

				}

			}
		}
	}
	}

	World entityWorld = getEntityWorld();

	List nearEntities = entityWorld.getEntitiesWithinAABBExcludingEntity(this, getEntityBoundingBox().expand(10.0D, 10.0D, 10.0D));

	List<Entity> outerEntities = new ArrayList<Entity>();

	outerEntities.addAll(nearEntities);

	for (Entity outerEntity : outerEntities) {
		if (outerEntity instanceof EntityLivingBase) {
			((EntityLivingBase) outerEntity).addPotionEffect(new PotionEffect(BioWarfarePotionRegistry.Toxic.id, 20, 30));
		}
	}

	if (this.ticksExisted == 500) {
		this.setDead();
	}
}

BioWarfare Mod: http://goo.gl/BYWQty

  • Author

Show where you register your entity and where you spawn it.

So I actually spawn it on impact of another entity and it is registered in my init method.

Entity that spawns the entity:

package com.looke81.biowarfare.entity;

import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.passive.EntityChicken;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

public class EntityGrenadeToxic extends EntityThrowable {

public EntityGrenadeToxic(World p_i1776_1_) {
	super(p_i1776_1_);

}

public EntityGrenadeToxic(World world, EntityLivingBase entity) {
	super(world, entity);
}

@Override
protected void onImpact(MovingObjectPosition movingobjectposition) {
	for(int i = 0; i < 10;i++){}


			if(!this.worldObj.isRemote){


				EntityGrenadeEffectToxic entitygrenadeeffecttoxic = new EntityGrenadeEffectToxic(this.worldObj);
				entitygrenadeeffecttoxic.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
	               this.worldObj.spawnEntityInWorld(entitygrenadeeffecttoxic);



	              

			this.setDead();
		}
	}

}

Entity registration:

@Mod.EventHandler
public void init(FMLInitializationEvent event) {
	BioWarfareEntity.registerEntity();
}

Entity registration  class:

package com.looke81.biowarfare.entity;

import java.util.Random;

import net.minecraftforge.fml.common.registry.EntityRegistry;

import com.looke81.biowarfare.Reference;

public class BioWarfareEntity {
public static void mainRegistry() {
	registerEntity();
}

public static void registerEntity() {
	createEntity(EntityGrenadeToxic.class, "GrenadeToxic");
	createEntity(EntityGrenadeInvertedVision.class, "GrenadeInvertedVision");
	createEntity(EntityGrenadeBlurredVision.class, "GrenadeBlurredVision");
	createEntity(EntityGrenadeXPDrain.class, "GrenadeXPDrain");
	createEntity(EntityGrenadeRooted.class, "GrenadeRooted");
	createEntity(EntityGrenadeBlurredVision.class, "GrenadeBlurredVision");

	createEntity(EntityGrenadeEffectToxic.class, "GrenadeEffectToxic");
	createEntity(EntityGrenadeEffectInvertedVision.class, "GrenadeEffectInvertedVision");
	createEntity(EntityGrenadeEffectBlurredVision.class, "GrenadeEffectBlurredVision");
	createEntity(EntityGrenadeEffectXPDrain.class, "GrenadeEffectXPDrain");
	createEntity(EntityGrenadeEffectRooted.class, "GrenadeEffectRooted");
	createEntity(EntityGrenadeEffectDiarrhea.class, "GrenadeEffectDiarrhea");

	createEntity(EntityStaff.class, "Staff");
	createEntity(EntityMissile.class, "Missile");
}

public static void createEntity(Class entityClass, String entityName) {
	Random randomGenerator = new Random();

	int randomId = EntityRegistry.findGlobalUniqueEntityId();


	EntityRegistry.registerGlobalEntityID(entityClass, entityName, randomId );
	EntityRegistry.registerModEntity(entityClass, entityName, randomId, Reference.MOD_ID, 64, 1, true);

}



}

Also yes I did just realize that two of the methods im using have become depreciated I will fix that now.

BioWarfare Mod: http://goo.gl/BYWQty

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.