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Posted

So I am wondering if it is possible to draw a cube above an entity. No matter what kind of entity it is.

 

Where should I start, with event handler? Because ther isn't an actual event for every entity rendered, is it?

 

public static void drawCube(double x, double y, double z) {
        GL11.glBegin(GL11.GL_QUADS);
        GL11.glColor3f(0.5f, 0.5f, 0.0f);
        GL11.glVertex3f(0.5f, 0.5f, -0.5f);
        GL11.glVertex3f(-0.5f, 0.5f, -0.5f);
        GL11.glVertex3f(-0.5f, 0.5f, 0.5f);
        GL11.glVertex3f(0.5f, 0.5f, 0.5f);

        GL11.glColor3f(0.5f, 0.5f, 0.0f);
        GL11.glVertex3f(0.5f, -0.5f, 0.5f);
        GL11.glVertex3f(-0.5f, -0.5f, 0.5f);
        GL11.glVertex3f(-0.5f, -0.5f, -0.5f);
        GL11.glVertex3f(0.5f, -0.5f, -0.5f);

        GL11.glColor3f(0.5f, 0.0f, 0.0f);
        GL11.glVertex3f(0.5f, 0.5f, 0.5f);
        GL11.glVertex3f(-0.5f, 0.5f, 0.5f);
        GL11.glVertex3f(-0.5f, -0.5f, 0.5f);
        GL11.glVertex3f(0.5f, -0.5f, 0.5f);

        GL11.glColor3f(0.5f, 0.5f, 0.0f);
        GL11.glVertex3f(0.5f, -0.5f, -0.5f);
        GL11.glVertex3f(-0.5f, -0.5f, -0.5f);
        GL11.glVertex3f(-0.5f, 0.5f, -0.5f);
        GL11.glVertex3f(0.5f, 0.5f, -0.5f);

        GL11.glColor3f(0.0f, 0.0f, 0.5f);
        GL11.glVertex3f(-0.5f, 0.5f, 0.5f);
        GL11.glVertex3f(-0.5f, 0.5f, -0.5f);
        GL11.glVertex3f(-0.5f, -0.5f, -0.5f);
        GL11.glVertex3f(-0.5f, -0.5f, 0.5f);

        GL11.glColor3f(0.5f, 0.0f, 0.5f);
        GL11.glVertex3f(0.5f, 0.5f, -0.5f);
        GL11.glVertex3f(0.5f, 0.5f, 0.5f);
        GL11.glVertex3f(0.5f, -0.5f, 0.5f);
        GL11.glVertex3f(0.5f, -0.5f, -0.5f);

        GL11.glEnd();

        GL11.glTranslated(x, y, z);

 

Creator of Extra Shoes

 

Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then

Posted

I'd take a look at how armor is rendered, then just use that to produce the cube over the entities head. I know as of 1.8, Minecraft uses a "layered" armor system. But, I have not been able to figure out how to utilize it correctly. :/

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

Posted
  On 1/9/2016 at 11:47 PM, Kloonder said:

No matter what kind of entity it is.

 

@gummby8 There is your answer.

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

Posted
  On 1/10/2016 at 12:47 AM, HappyKiller1O1 said:

I'd take a look at how armor is rendered, then just use that to produce the cube over the entities head. I know as of 1.8, Minecraft uses a "layered" armor system. But, I have not been able to figure out how to utilize it correctly. :/

 

But how should that work on an EntityItem? I don't think armor is implemented for an EntityItem. 

Creator of Extra Shoes

 

Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then

Posted

I said look at how armor is rendered on the player, not armor itself. You could use that system to render a cube above an entities head.

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

Posted

For me it seems more like like its an ArrayList, and in this array list all textures are rendered, nothing I could use I guess, or can I?

Creator of Extra Shoes

 

Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then

Posted

I now figured out how I wanna do it. That way

 

@SubscribeEvent
    public void renderGameOverlayEvent(RenderWorldLastEvent event) {
        EntityPlayer player = mc.thePlayer;
        if (getItemPlayerIsLookingAt(player) != null) {
            if (getItemPlayerIsLookingAt(player) instanceof EntityItem) {
                EntityItem item = (EntityItem) getItemPlayerIsLookingAt(player);
                RenderHelper.drawCube(item.posX, item.posY, item.posZ);
            }
        }
    }

 

But my problem is, no matter what I try, the cube will always stick to my feet

 

width=800 height=423https://lh4.googleusercontent.com/-cp4SDkOgJJA/VpI-_p8EjpI/AAAAAAAAA-o/ffJWop51ItU/w1597-h846-no/2016-01-10_12.20.03.png[/img]

 

If anyone knows how to move that cube away, feel free to leave a reply

 

THe code for rendering the block is in my first post

Creator of Extra Shoes

 

Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then

Posted

More specifically:

 

  On 1/9/2016 at 11:47 PM, Kloonder said:

        GL11.glEnd();

 

        GL11.glTranslated(x, y, z);

 

I love how you add a translation after you finish drawing.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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