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[1.8.9]Messing with rendering the player?


Looke81

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So what I would like to achieve is to render the player much like the elytra do in 1.9 without the wings and moving legs.

So with the player lying flat but pitched to were the player is looking like this.

https://media.giphy.com/media/N1JYS2CFfjW9O/giphy.gif

I have never messed with rendering the player and I'm not sure how to go about this so any help would be appreciated.

 

 

BioWarfare Mod: http://goo.gl/BYWQty

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RenderPlayerEvent. Cancel rendering, make your own. That's all regarding Forge. Everything else on this topic is pure GL which you will need to learn if you want to render anything remotely awesome.

1.7.10 is no longer supported by forge, you are on your own.

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Ok thanks. Seems like ive hit another snag i'm trying to cancel the event if an item is held and it isn't working for some reason tho.

@SubscribeEvent
public void RenderPlayerEvent(net.minecraftforge.client.event.RenderPlayerEvent.Pre event){
	if (event.entityPlayer.getHeldItem().equals(Items.apple)){
		event.setCanceled(true);
	}





}

BioWarfare Mod: http://goo.gl/BYWQty

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Thanks for some reason its crashing now when I press F5.

Crash log:

http://pastebin.com/nUNwFzT2

code:

@SubscribeEvent
public void RenderPlayerEvent(net.minecraftforge.client.event.RenderPlayerEvent.Pre event){
	if (event.entityPlayer.getHeldItem().equals(new ItemStack(Items.apple))){
		event.setCanceled(true);

	}





}

BioWarfare Mod: http://goo.gl/BYWQty

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IIRC there is ItemStack#areStacksEqual which does item stack comparison.

 

But if you want to check against item and item only then, ItemStack#getItem will suffice.

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Thanks got that fixed

RenderPlayerEvent. Cancel rendering, make your own. That's all regarding Forge. Everything else on this topic is pure GL which you will need to learn if you want to render anything remotely awesome.

Canceling the event stops the rendering competently. All I want to do is rotate the current model. I would rather not start from scratch. Can I just rotate the model instead?

BioWarfare Mod: http://goo.gl/BYWQty

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You might be able to push a new matrix and rotate the model in

RenderPlayerEvent.Pre

and then pop the matrix in

RenderPLayerEvent.Post

. I haven't used the

RenderPlayerEvent

, so I don't know if this works at all.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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