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Posted

Hello guys,

I want to register an Item, when the entry "oreCopper" is found in the OreDictionary.

My code:

	public static void registerOreDic() {

	String[] oreNames = OreDictionary.getOreNames();
	for(String ore : oreNames) {
		if(ore == "oreCopper" || ore == "oreCOPPER") {
			//Called in preInit ==> registratonList gets looped and every item registered in it gets registered
			registratonList.add(TEMPORARY = new ItemBulletMusket());
		}
	}
}

The problem is, that I do this in the preInit-method and the other mods don't have their Copper Ore registered, when called. How can I fix this? Can I put this in my init-method or is there a method, which waits for all other mods for having their ores/blocks/items/etc. registered? Or is there something completely different?

Bringing the best mod back alive! Our mod REFORGED!

Balkon's Weapons for 1.8: https://github.com/TheOnlySilverClaw/Reforged/releases

Posted

Option 1: Wait until post-init

 

Option 2: There's an event fired when something is registered with the OreDictionary, you can set up an event handler for that event and do whatever you need to.

 

Also:

"oreCOPPER" is wrong.  No one should be registering their ores under this string.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Don't create new

Item

instances outside of the initial loading process. Each

Item

should be instantiated and registered once in preInit.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

"oreCOPPER" is wrong.  No one should be registering their ores under this string.

 

I know, but I saw a mod doing this ^^

 

Option 2: There's an event fired when something is registered with the OreDictionary, you can set up an event handler for that event and do whatever you need to.

 

Can Events be fired, when Minecraft is still loading?

Bringing the best mod back alive! Our mod REFORGED!

Balkon's Weapons for 1.8: https://github.com/TheOnlySilverClaw/Reforged/releases

Posted

Can Events be fired, when Minecraft is still loading?

 

Absolutely. What did you think the FMLPostInitializationEvent was ;)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Can Events be fired, when Minecraft is still loading?

 

Absolutely. What did you think the FMLPostInitializationEvent was ;)

Sorry, I am silly sometimes -.- :D

But BTW I can't find an Event which has to do with the OreDictionary. I only find the OreGen-Event, but that's just before the world is shown.

Are there any other methods?

Bringing the best mod back alive! Our mod REFORGED!

Balkon's Weapons for 1.8: https://github.com/TheOnlySilverClaw/Reforged/releases

Posted
OreDictionary.OreRegisterEvent

is fired when an item is registered with the Ore Dictionary.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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